.. |
macos
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fixed MacOS Build
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2025-06-10 02:40:15 +08:00 |
pi
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cleaner sdl2 commits :)
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2020-01-23 22:01:59 +00:00 |
psp
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some nitpicks from cppcheck
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2017-02-13 02:20:01 +00:00 |
qt
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win32: Pre-synchronization for libretro
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2024-05-20 00:52:47 +08:00 |
resource
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New working clones
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2025-04-04 23:29:53 +02:00 |
sdl
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sdl, add dat generation for SNES
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2025-08-17 20:14:12 -04:00 |
win32
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HardFX test fixes; 1: init properly, 2: fix bad rounding
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2025-08-17 01:28:45 -04:00 |
burner.h
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Step 2: add SOCD scenes to the menu options
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2025-07-04 02:57:25 +08:00 |
conc.cpp
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cheats: fix the mayhem with the libretro port
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2025-08-13 16:08:55 +02:00 |
cong.cpp
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make safe _fgetts
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2023-08-31 20:55:32 -04:00 |
crypt.h
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update minizip, note: maybe this should be moved to libs/zlib?
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2024-09-28 09:11:23 -04:00 |
dat.cpp
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add new driver
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2024-11-09 00:51:51 -05:00 |
dynhuff.cpp
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dynhuff, fix oob
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2020-10-10 09:24:57 -04:00 |
dynhuff.h
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move dynhuff into main burner for SDL port as it's not relly win32 specific. Tested with VS and GCC. DISCLAIMER: I am ill so sorry if I break things.
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2019-10-13 20:46:02 +01:00 |
gamc.cpp
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gamc, add mah big, mah wup, mah small
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2023-01-17 23:55:20 -05:00 |
gameinp.h
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burner/gami.cpp, gameinp.h: resolve inputs to macros
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2022-11-14 09:27:38 -05:00 |
gami.cpp
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add new driver
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2024-11-09 00:51:51 -05:00 |
image.cpp
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image.cpp, deal with alpha opacity a bit better
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2024-06-27 01:28:38 -04:00 |
inputbuf.cpp
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rewind feature: fix possible OOB (crash) with rewind while recording inputs
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2024-09-28 00:20:15 -04:00 |
inputbuf.h
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rewind feature: fix possible OOB (crash) with rewind while recording inputs
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2024-09-28 00:20:15 -04:00 |
ints.h
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update minizip, note: maybe this should be moved to libs/zlib?
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2024-09-28 09:11:23 -04:00 |
ioapi.c
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samples: enable mp3/flac for libretro
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2025-07-24 07:58:26 +02:00 |
ioapi.h
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cleanup
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2025-07-22 15:10:10 +02:00 |
luaengine.cpp
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feat(lua): Fix registersave/load hooks. Add value to memwatch callbacks [NBeing]
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2024-06-29 01:15:11 -04:00 |
luaengine.h
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Adds 4 more hotkeys, makes them controller mappable (#874)
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2021-11-15 16:56:55 -05:00 |
luasav.cpp
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Lua support (#824)
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2021-07-25 09:11:57 -04:00 |
luasav.h
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Lua support (#824)
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2021-07-25 09:11:57 -04:00 |
misc.cpp
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add genre: GBF_MULTISHOOT - Multi-scrolling shooter
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2025-08-09 20:32:31 -04:00 |
neocdlist.h
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No changes, just cleaning burner/*
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2019-05-13 08:41:23 -04:00 |
nvram.cpp
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nvram.cpp: oops
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2022-07-21 10:29:15 +02:00 |
sshot.cpp
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sshot.cpp: replace fixed titles and support strings by the global variables that contains them (#2040)
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2025-05-17 20:38:41 -04:00 |
state.cpp
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replay, embed EEPROM in recording to prevent desyncs in playback of games like viostorm
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2024-03-03 21:15:29 -05:00 |
statec.cpp
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burner/statec.cpp, deemed solid. turning off debug logging
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2025-02-25 01:26:15 -05:00 |
title.h
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title.h, version.rc, update date & description
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2025-05-12 09:06:26 -04:00 |
un7z.cpp
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update lib7z to current
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2024-11-01 21:13:19 -04:00 |
un7z.h
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cleanup
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2025-07-22 15:10:10 +02:00 |
unzip.c
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update minizip, note: maybe this should be moved to libs/zlib?
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2024-09-28 09:11:23 -04:00 |
unzip.h
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update minizip, note: maybe this should be moved to libs/zlib?
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2024-09-28 09:11:23 -04:00 |
zipfn.cpp
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zipfn double-free ish
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2024-11-02 02:03:13 -04:00 |