Commit Graph

6884 Commits

Author SHA1 Message Date
dinkc64 dafe1cf94f add Xevious to Galaga driver [CupcakeFan] 2019-05-16 23:45:08 -04:00
dinkc64 614d5897ee fix lethal enforcers, dip issues, service mode button 2019-05-16 19:46:27 -04:00
dinkc64 c10165c6ee whatsnew.html update 2019-05-16 09:18:37 -04:00
dinkc64 b15592bf6a better like this? 2019-05-16 00:00:28 -04:00
dinkc64 df5846c85a metlclsh etc 2019-05-15 23:44:54 -04:00
dinkc64 0e82cd95e9
Merge pull request #18 from tmaul/master
All I wanted to do was clean up the todo against hcastle...
2019-05-15 21:44:23 -04:00
Kev bf0370393c Remove comment 2019-05-15 21:37:04 +01:00
Kev 19eb62badc All I wanted to do was clean up the todo against hcastle...
I had a look to see why hcastle was crashing when using the correct refresh rate. It turns out that nBurnSoundLen is not calculated correctly until after DrvInit if a game is not using 60hz. This probably affects a lot of games and possibly might need further verifcation on others to make sure that the sound is working correctly now it's calculated correctly. Some sound cores didn't care about nBurnSoundLen when creating their internal buffers but that ones that do would always have a buffer underrun.

I also think I have found a fix for starwars crashing randonmly on my machine but if someone could verify that the games still work on other machines that would be good ;)

Some notes:
Wingforc - someone should check that the changes I made are correct :)
hcastle - seems ok with the refresh rate now
yiear - might be ok as is now I have renabled the refrest rate. Might not be. Could someone check.
namcos1 - Seems the games that are above 60hz now work with the correct refresh but someone should double check

Remaining refrest problems I know of:
metlclsh - Had a note that it locks up with refrest rate, seems to still crash so I have left it uncommented
M62 - Wasn't sure if the refrest rate was commented out due to sound so have left this
2019-05-15 21:18:21 +01:00
dinkc64 796f5357bc
Merge pull request #17 from tmaul/master
Not updating all the references to FB Alpha until the new name is dec…
2019-05-15 10:30:46 -04:00
Kev f9252c1587 Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB... 2019-05-15 10:07:21 +01:00
dinkc64 059f650494 galaxian driver, only scan ppi8255 device if game uses it 2019-05-14 22:08:48 -04:00
dinkc64 496723649b fix build for older compilers 2019-05-14 22:06:13 -04:00
dinkc64 aeb789b846
Merge pull request #16 from superctr/190514-qsound2
Qsound: minor cleanups
2019-05-14 19:00:16 -04:00
Ian Karlsson 502ed97f87 Qsound: minor cleanups
Remove unused variables
Remove remnants of the Mars Matrix stereo hack.
Fix noise during the 4-tap interpolation
2019-05-14 19:18:19 +02:00
dinkc64 98c9716220
Merge pull request #15 from superctr/190514-qsound
Accurate QSound emulation
2019-05-14 11:41:47 -04:00
Ian Karlsson ecc9076f61 Accurate QSound emulation
Replaced the old sound emulation with the accurate one from VGMPlay/MAME
2019-05-14 14:31:20 +02:00
dinkc64 a4632d31d5
Merge pull request #14 from superctr/190514-makefile
Fix 64-bit mingw build
2019-05-14 07:20:55 -04:00
Ian Karlsson 681f45b1a4 Fix 64-bit mingw build 2019-05-14 11:04:34 +02:00
dinkc64 774442a5d0 less debugging for buffered chips 2019-05-13 09:20:43 -04:00
dinkc64 7978653bee oops :) 2019-05-13 08:44:56 -04:00
dinkc64 d9728bd5b2 No changes, just cleaning burner/* 2019-05-13 08:41:23 -04:00
dinkc64 80c3566c46 Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-13 08:22:21 -04:00
dinkc64 20cb463776 burner/win32/sel.cpp: fix longtime scrollbar offset issue in game and filter list. add DonPachi and Mahou to the game family filter list 2019-05-13 08:21:41 -04:00
dinkc64 70e072e0d0
Merge pull request #13 from tmaul/master
Remove links to the bad place
2019-05-12 21:47:25 -04:00
dinkc64 7f9c101ed4
Merge pull request #12 from tmaul/patch-1
Delete hey.txt
2019-05-12 18:43:45 -04:00
tmaul f20b7fce40 might be better 2019-05-12 22:05:28 +01:00
tmaul 5ba9153ec0 might be better 2019-05-12 22:05:17 +01:00
Kev c31e6d6655 Grabbed a copy of the translations just so we can work out a better way of hosting them 2019-05-12 21:56:23 +01:00
Kev 214efec25e Remove links to the bad place 2019-05-12 21:55:29 +01:00
tmaul e2476d1eb7
Delete hey.txt
I'm still watching :)
2019-05-12 20:41:53 +01:00
dinkc64 055e57251a Kev, please get in touch. we love you buddy\! :) 2019-05-12 09:29:33 -04:00
dinkc64 1a6f9aa541 game selector: save and restore state of the filter nodes 2019-05-11 23:39:51 -04:00
dinkc64 8e867a58f0 remove broken skp's 2019-05-11 19:18:10 -04:00
dinkc64 db05b09c45 sel stuff 2019-05-11 09:38:18 -04:00
dinkc64 78b698ef76
Merge pull request #11 from Ryvius86/master
Load Game menu update
2019-05-11 08:44:10 -04:00
Ryvius86 b67a2e2cb7 updated bk3 project & added bk3/sor3 project versions 0.3 2019-05-11 06:34:37 +01:00
Ryvius86 d5965e87fb load game menu - ui, filters & text revision 2019-05-11 06:29:31 +01:00
dinkc64 c273fe8325 derp 2019-05-10 23:17:50 -04:00
dinkc64 a581e52f29 wip 2019-05-10 23:00:51 -04:00
dinkc64 4963b339bb wip 2019-05-10 22:56:24 -04:00
dinkc64 fef32c8395 cpu wip 2019-05-10 20:16:55 -04:00
dinkc64 ddd14379a7 small render_stars speedup for vbt 2019-05-10 19:37:15 -04:00
dinkc64 c533c1162e huge changes to cpus and stuff(over the next few days), update at your own risk 2019-05-10 09:14:15 -04:00
dinkc64 1bfa876c36 endrun fix: z180, tlcs90, upd7810 2019-05-09 23:50:36 -04:00
dinkc64 d23f358ea5 Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-09 23:03:58 -04:00
dinkc64 e70c09bcce more updates 2019-05-09 23:03:52 -04:00
iq_132 05f5a0c46e Add cpu idle & irq to cpu_core_config 2019-05-09 22:48:27 -04:00
dinkc64 912a3d3e77 Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-09 07:24:17 -04:00
dinkc64 84f546b062 update d_snk, d_kaneko16, d_suna16 2019-05-09 07:24:06 -04:00
Kevin Armstrong 58139da9c6
VS2019 - add some instructions on how to build
Tested on a clean machine, so should be pretty accurate.
2019-05-09 10:29:41 +01:00