dinkc64
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0c53cfe3d2
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d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help!
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2014-09-21 20:46:52 +00:00 |
dinkc64
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e3f3a2a689
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better implementaion of #1826
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2014-09-20 18:58:28 +00:00 |
dinkc64
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3699cedc7d
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back-out last change, it caused problems elsewhere.
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2014-09-20 18:24:48 +00:00 |
dinkc64
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799afd56d4
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Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad.
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2014-09-19 19:52:59 +00:00 |
iq_132
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29db61eaad
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Fix tail2nose and clean a bit more
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2014-09-18 21:34:16 +00:00 |
dinkc64
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0392eb89a4
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add Mappings for SaveState/LoadState/UndoState also
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2014-09-18 19:54:34 +00:00 |
iq_132
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da86b30e2c
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One more crash fix.
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2014-09-18 19:39:52 +00:00 |
iq_132
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6010f0efb8
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Fix Vendetta bad sprite wrap-around.
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2014-09-18 19:19:27 +00:00 |
iq_132
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457e9e8ebc
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Fix tmnt2 sprite offset problem!
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2014-09-18 18:42:46 +00:00 |
iq_132
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1a52f4312d
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Let's not crash every time a zoomed sprite is drawn with clipping.
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2014-09-18 17:34:35 +00:00 |
dinkc64
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079f8ce158
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bugfix pt.1
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2014-09-18 15:47:49 +00:00 |
dinkc64
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f02c59dccc
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Feature: ability to map Pause and FFWD in the input dialogue, global or per-game
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2014-09-18 06:06:47 +00:00 |
iq_132
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42528b1258
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Massive Konami Update:
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
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2014-09-18 05:23:11 +00:00 |
jackchatelet
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c43f4c314d
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d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
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2014-09-17 12:22:30 +00:00 |
iq_132
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d0b32f2748
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Add a couple of missed sets to Raiden II driver
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2014-09-16 23:16:28 +00:00 |
iq_132
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f14ec1a9af
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ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^
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2014-09-16 22:29:14 +00:00 |
iq_132
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25dd715790
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Keep JackC happy. :)
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2014-09-16 19:29:36 +00:00 |
iq_132
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ad15bc5c3b
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Add ogalibert's latest raiden 2 alpha blend installment.
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2014-09-16 19:23:15 +00:00 |
iq_132
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7b2e7b0793
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Hmm... some of these got messed up. Fix.
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2014-09-16 19:17:56 +00:00 |
iq_132
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8c45b0e4ce
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Small pic16c5x update (add cpu num option, not really supported)
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2014-09-16 18:24:21 +00:00 |
iq_132
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a53aa5e6ad
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Oops!
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2014-09-16 18:13:54 +00:00 |
iq_132
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f25032f11f
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Arm - Arm7Init each cpu separately. (Only 1 supported atm)
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2014-09-16 18:11:42 +00:00 |
iq_132
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27ac09dd3b
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Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever)
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2014-09-16 18:06:39 +00:00 |
iq_132
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ef4a814ee2
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HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested.
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2014-09-16 18:01:18 +00:00 |
iq_132
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f9fba7e5cf
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Add ogalibert's alpha blending adjustments.
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2014-09-16 17:34:45 +00:00 |
Marcos Medeiros
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891eeebe63
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[Qt] Implements "Log Window"
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2014-09-15 19:18:25 +00:00 |
Marcos Medeiros
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029716c556
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[Qt] Fix to compile with FBA_DEBUG
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2014-09-15 16:14:13 +00:00 |
iq_132
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3da8e2b696
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Make Backfire switch between one & two screens based on the option in the settings menu. Also mono sound if single screen.
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2014-09-15 12:07:19 +00:00 |
iq_132
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dc88aa7c13
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deco16ic - Improve speed of row/column scroll calculation substantially.
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2014-09-15 10:18:54 +00:00 |
iq_132
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a5b3ef7f60
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Fix 8bpp transparent pixel handling. Also make dink's speedup just a bit less aggressive.
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2014-09-15 08:41:19 +00:00 |
dinkc64
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77e022dd0b
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tweak Robocop2DrawScanline() to use a little less cpu which fixes skips in the music/sfx
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2014-09-15 07:05:10 +00:00 |
iq_132
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17e9d5316e
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Add per-line drawing to deco16ic tilemap.
Allows for drawing scanlines. This fixes Robocop 2's roads. However, edrandy is still broken on level 2. related to scanline irq timer??
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2014-09-15 04:38:47 +00:00 |
iq_132
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bbdae9fecc
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Let's actually fix Dragon Master's sound.
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2014-09-15 03:11:36 +00:00 |
iq_132
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b2d2f8e4f6
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pic16c5x - standardize cpu functions
also fix sound in dragon master.
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2014-09-15 02:25:15 +00:00 |
iq_132
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2ade39e0b8
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m6805 - standardize cpu functions
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2014-09-15 00:29:22 +00:00 |
iq_132
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4afbdcc37c
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h6280 - standardize functions
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2014-09-15 00:17:16 +00:00 |
iq_132
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dd5ff363f0
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Konami CPU - standardize functions/names
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2014-09-15 00:05:15 +00:00 |
iq_132
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35543868e3
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Don't forget the drivers affected
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2014-09-14 23:44:28 +00:00 |
iq_132
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310f8822e6
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Standardize GetPC(num) function
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2014-09-14 23:44:05 +00:00 |
iq_132
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b14038d5d4
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Standardize Arm functions, clean a bit
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2014-09-14 23:32:28 +00:00 |
iq_132
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7432bc5138
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These can go away too. kthxbai
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2014-09-14 23:13:25 +00:00 |
iq_132
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a52d9f5ff7
|
Arm7 clean a bit - rename functions, clean intf.h file
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2014-09-14 23:10:01 +00:00 |
iq_132
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f6250a2dcc
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Standardize s2650 function naming/forms, clean a bit
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2014-09-14 22:44:18 +00:00 |
jackchatelet
|
1a84fa0a4d
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Revert back roms label for Time's Up demo.
It is not part of SNK catalogue so it should not have a NGH number.
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2014-09-14 11:27:40 +00:00 |
dinkc64
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c28eb1d1c2
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fix for X-Men 2 and Moonwalker on Megadrive (new DMA code ported from latest picodrive+tweaks)
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2014-09-14 06:56:32 +00:00 |
iq_132
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50c97abc6c
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NMK004 addition. [Trap15, Haze, iq_132]
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2014-09-14 00:43:10 +00:00 |
jackchatelet
|
e6b57fc6ca
|
oopsie...
|
2014-09-13 22:40:09 +00:00 |
jackchatelet
|
bd3919f893
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d_neogeo.cpp : timseup ---> timeseupd [NW]
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2014-09-13 22:33:43 +00:00 |
jackchatelet
|
71e17dff63
|
Updated NEO·GEO Time's UP ROMs labels [http://redarmor.net/public/NeoDev/timesup/timesupd.zip]
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2014-09-13 22:30:48 +00:00 |
jackchatelet
|
21150749c5
|
added Dr. Toppel's Adventure (World, alt?) [caius, f205v, JacKc]
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2014-09-13 22:16:59 +00:00 |