Barry Harris
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f1ad8fd368
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Fix System 18 Text Layer Rendering - Hammer Away is working
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2014-11-04 21:12:22 +00:00 |
Barry Harris
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4c6f8df05c
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hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top)
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2014-11-04 20:30:15 +00:00 |
dinkc64
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088b6088aa
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whatsnew
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2014-11-04 18:05:56 +00:00 |
jackchatelet
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62269edd5b
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d_armedf.cpp : synch with MAME 0.155
- added correct descriptions
- added Terra Force (Japan) [terrafj]
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2014-11-04 16:10:15 +00:00 |
jackchatelet
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ecce78c680
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d_contra.cpp : Synch with MAME 0.155
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
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2014-11-04 13:18:50 +00:00 |
jackchatelet
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cfb9946fc6
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Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union]
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2014-11-04 09:43:10 +00:00 |
dinkc64
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16368e8880
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give mikie the yiear treatment. also, oops: yiear
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2014-11-04 07:32:56 +00:00 |
iq_132
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e123d5dbb8
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Actually, let's do it this way.
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2014-11-04 06:42:39 +00:00 |
iq_132
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45253b95af
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Fix S.P.Y.
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2014-11-04 04:02:58 +00:00 |
iq_132
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b79b276029
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Let's actually mark it as working... since it is working.
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2014-11-04 02:32:35 +00:00 |
iq_132
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efb953a874
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Add proper patch addresses for drgw2hk
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2014-11-04 02:31:48 +00:00 |
dinkc64
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13d48ecc44
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fix Escape Kids crash @ bootup
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2014-11-03 21:34:40 +00:00 |
dinkc64
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171650529f
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show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out.
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2014-11-03 20:56:17 +00:00 |
jackchatelet
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eb48be9ad1
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disable DRAW_SPRITE_NUMBER
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2014-11-03 17:24:47 +00:00 |
jackchatelet
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453d9d775d
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added Dragon World II (V100H, Hong Kong) [rtw]
(not yet working, needs correct protection details adding)
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2014-11-03 15:30:41 +00:00 |
jackchatelet
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0a5e0fff83
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added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius]
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2014-11-03 10:20:03 +00:00 |
dinkc64
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653a3e098c
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sandscorpion: remove unneeded bootfix hack, eight forces: more volume
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2014-11-03 05:48:53 +00:00 |
dinkc64
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ee3fcd370c
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seibusnd, missing ZetExit
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2014-11-03 04:42:55 +00:00 |
iq_132
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e8b8521f42
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Add sprite blending support to PGM.
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2014-11-03 02:42:07 +00:00 |
iq_132
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a75ee9db9b
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Let's make sure to put things away after ourselves
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2014-11-03 02:06:55 +00:00 |
iq_132
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3827b7fefb
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Z80 vector should actually be reset to 0xff on every reset!
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2014-11-02 23:03:49 +00:00 |
dinkc64
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5bc285225e
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seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.
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2014-11-02 05:48:50 +00:00 |
dinkc64
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57d97ce7ef
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Fix: Sand Scorpion wont boot after Raiden II / DX
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2014-11-02 05:40:19 +00:00 |
jackchatelet
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d79412d10c
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Megadrive Update Part III (Games H to M) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
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2014-11-01 20:13:01 +00:00 |
dinkc64
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da19924c50
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dac.cpp - buzzfix hack + unhackfix d_armedf.cpp
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2014-11-01 19:47:04 +00:00 |
Barry Harris
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b6cf999e4a
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Documentation update
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2014-11-01 14:28:55 +00:00 |
dinkc64
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7e3052fbf0
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sg-1000: Magicall Tree marked nw
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2014-11-01 05:55:30 +00:00 |
dinkc64
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1c42d0fe27
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sanity checking: cps blend table
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2014-11-01 05:27:29 +00:00 |
dinkc64
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63784b721a
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whatsnew.html update pt2
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2014-10-31 20:36:44 +00:00 |
dinkc64
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5f82ebfb26
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whatsnew.html update
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2014-10-31 20:35:31 +00:00 |
dinkc64
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d3f84625e6
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Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games)
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2014-10-31 20:03:43 +00:00 |
Barry Harris
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b36f6c4741
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Fix dariusu (BurnDrvGetText is evil!!)
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2014-10-31 13:56:29 +00:00 |
jackchatelet
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710ec20bf2
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added JT-104 (title screen modification of Rad Action)
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2014-10-31 09:23:28 +00:00 |
iq_132
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adf9cbc63c
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Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!)
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2014-10-31 03:01:46 +00:00 |
jackchatelet
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a9485db688
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Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome]
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2014-10-30 13:02:31 +00:00 |
dinkc64
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65e7c2f456
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oops
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2014-10-30 05:56:11 +00:00 |
dinkc64
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82305c242d
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fix weird dac buzzing in Armed-Formation boot & title
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2014-10-30 05:43:27 +00:00 |
dinkc64
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8b9b36694a
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Sunset Riders flickering player status fix - revisited.
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2014-10-29 20:07:14 +00:00 |
dinkc64
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d0a5997020
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fix: Surprise Attack by Konami now runs at the right speed
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2014-10-29 18:54:11 +00:00 |
dinkc64
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51c3dfca70
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megadrive - fix Double Dragon II
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2014-10-29 18:25:50 +00:00 |
jackchatelet
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6c35e7562a
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synch d_xain.cpp with MAME
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2014-10-29 14:19:43 +00:00 |
dinkc64
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e01e1235de
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Fix for crash in garou and samsho5 w/alpha transparencies enabled
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2014-10-28 16:41:41 +00:00 |
iq_132
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a993a599c7
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Fix layer alignment. Makes things look better.
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2014-10-26 18:16:29 +00:00 |
iq_132
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b8a1559c14
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Force palette recalculation on state load.
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2014-10-26 17:37:41 +00:00 |
dinkc64
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356df2c141
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bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level
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2014-10-26 05:34:01 +00:00 |
dinkc64
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2b4c8a689c
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d_sandscrp: recalc palette on savestate load
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2014-10-26 04:44:50 +00:00 |
jackchatelet
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924948e406
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Megadrive Update Part II (Games E to G) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
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2014-10-26 00:51:51 +00:00 |
dinkc64
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f26892653e
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tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis
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2014-10-25 18:55:46 +00:00 |
dinkc64
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22c47a158d
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small update to gunsmoke
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2014-10-25 18:38:28 +00:00 |
jackchatelet
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e7af63344e
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Megadrive Update Part I :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
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2014-10-25 16:46:33 +00:00 |