Commit Graph

2201 Commits

Author SHA1 Message Date
Barry Harris f1ad8fd368 Fix System 18 Text Layer Rendering - Hammer Away is working 2014-11-04 21:12:22 +00:00
Barry Harris 4c6f8df05c hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top) 2014-11-04 20:30:15 +00:00
dinkc64 088b6088aa whatsnew 2014-11-04 18:05:56 +00:00
jackchatelet 62269edd5b d_armedf.cpp : synch with MAME 0.155
- added correct descriptions
- added Terra Force (Japan) [terrafj]
2014-11-04 16:10:15 +00:00
jackchatelet ecce78c680 d_contra.cpp : Synch with MAME 0.155
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
2014-11-04 13:18:50 +00:00
jackchatelet cfb9946fc6 Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union] 2014-11-04 09:43:10 +00:00
dinkc64 16368e8880 give mikie the yiear treatment. also, oops: yiear 2014-11-04 07:32:56 +00:00
iq_132 e123d5dbb8 Actually, let's do it this way. 2014-11-04 06:42:39 +00:00
iq_132 45253b95af Fix S.P.Y. 2014-11-04 04:02:58 +00:00
iq_132 b79b276029 Let's actually mark it as working... since it is working. 2014-11-04 02:32:35 +00:00
iq_132 efb953a874 Add proper patch addresses for drgw2hk 2014-11-04 02:31:48 +00:00
dinkc64 13d48ecc44 fix Escape Kids crash @ bootup 2014-11-03 21:34:40 +00:00
dinkc64 171650529f show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out. 2014-11-03 20:56:17 +00:00
jackchatelet eb48be9ad1 disable DRAW_SPRITE_NUMBER 2014-11-03 17:24:47 +00:00
jackchatelet 453d9d775d added Dragon World II (V100H, Hong Kong) [rtw]
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet 0a5e0fff83 added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius] 2014-11-03 10:20:03 +00:00
dinkc64 653a3e098c sandscorpion: remove unneeded bootfix hack, eight forces: more volume 2014-11-03 05:48:53 +00:00
dinkc64 ee3fcd370c seibusnd, missing ZetExit 2014-11-03 04:42:55 +00:00
iq_132 e8b8521f42 Add sprite blending support to PGM. 2014-11-03 02:42:07 +00:00
iq_132 a75ee9db9b Let's make sure to put things away after ourselves 2014-11-03 02:06:55 +00:00
iq_132 3827b7fefb Z80 vector should actually be reset to 0xff on every reset! 2014-11-02 23:03:49 +00:00
dinkc64 5bc285225e seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this. 2014-11-02 05:48:50 +00:00
dinkc64 57d97ce7ef Fix: Sand Scorpion wont boot after Raiden II / DX 2014-11-02 05:40:19 +00:00
jackchatelet d79412d10c Megadrive Update Part III (Games H to M) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64 da19924c50 dac.cpp - buzzfix hack + unhackfix d_armedf.cpp 2014-11-01 19:47:04 +00:00
Barry Harris b6cf999e4a Documentation update 2014-11-01 14:28:55 +00:00
dinkc64 7e3052fbf0 sg-1000: Magicall Tree marked nw 2014-11-01 05:55:30 +00:00
dinkc64 1c42d0fe27 sanity checking: cps blend table 2014-11-01 05:27:29 +00:00
dinkc64 63784b721a whatsnew.html update pt2 2014-10-31 20:36:44 +00:00
dinkc64 5f82ebfb26 whatsnew.html update 2014-10-31 20:35:31 +00:00
dinkc64 d3f84625e6 Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games) 2014-10-31 20:03:43 +00:00
Barry Harris b36f6c4741 Fix dariusu (BurnDrvGetText is evil!!) 2014-10-31 13:56:29 +00:00
jackchatelet 710ec20bf2 added JT-104 (title screen modification of Rad Action) 2014-10-31 09:23:28 +00:00
iq_132 adf9cbc63c Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!) 2014-10-31 03:01:46 +00:00
jackchatelet a9485db688 Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome] 2014-10-30 13:02:31 +00:00
dinkc64 65e7c2f456 oops 2014-10-30 05:56:11 +00:00
dinkc64 82305c242d fix weird dac buzzing in Armed-Formation boot & title 2014-10-30 05:43:27 +00:00
dinkc64 8b9b36694a Sunset Riders flickering player status fix - revisited. 2014-10-29 20:07:14 +00:00
dinkc64 d0a5997020 fix: Surprise Attack by Konami now runs at the right speed 2014-10-29 18:54:11 +00:00
dinkc64 51c3dfca70 megadrive - fix Double Dragon II 2014-10-29 18:25:50 +00:00
jackchatelet 6c35e7562a synch d_xain.cpp with MAME 2014-10-29 14:19:43 +00:00
dinkc64 e01e1235de Fix for crash in garou and samsho5 w/alpha transparencies enabled 2014-10-28 16:41:41 +00:00
iq_132 a993a599c7 Fix layer alignment. Makes things look better. 2014-10-26 18:16:29 +00:00
iq_132 b8a1559c14 Force palette recalculation on state load. 2014-10-26 17:37:41 +00:00
dinkc64 356df2c141 bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level 2014-10-26 05:34:01 +00:00
dinkc64 2b4c8a689c d_sandscrp: recalc palette on savestate load 2014-10-26 04:44:50 +00:00
jackchatelet 924948e406 Megadrive Update Part II (Games E to G) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-26 00:51:51 +00:00
dinkc64 f26892653e tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis 2014-10-25 18:55:46 +00:00
dinkc64 22c47a158d small update to gunsmoke 2014-10-25 18:38:28 +00:00
jackchatelet e7af63344e Megadrive Update Part I :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-25 16:46:33 +00:00