dinkc64
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97edd16806
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deco16 games speed fix
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2014-05-26 06:27:44 +00:00 |
dinkc64
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28789c00e8
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Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp)
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2014-05-26 05:35:01 +00:00 |
jackchatelet
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0e7c2c7e31
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added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
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2014-05-25 21:01:15 +00:00 |
dinkc64
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8a8f893c8c
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Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark
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2014-05-23 20:22:43 +00:00 |
dinkc64
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0ae853f3dd
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scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen
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2014-05-22 19:55:43 +00:00 |
dinkc64
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445d607387
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separate text layer draw function for tharrier & other vertical games
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2014-05-22 05:07:50 +00:00 |
iq_132
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83972f8cac
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Fix for tharrier text off screen.
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2014-05-21 23:24:05 +00:00 |
dinkc64
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8b52396acf
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Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank
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2014-05-21 03:17:57 +00:00 |
iq_132
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aec89b7b7f
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Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites.
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2014-05-21 01:36:00 +00:00 |
iq_132
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2a9b6906cc
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Fix up IREM GA20 sound save states -- Should fix fire barrel
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2014-05-21 00:17:29 +00:00 |
dinkc64
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2495adc135
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Add missing 3rd button to WOF: Sangokushi II
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2014-05-20 19:15:57 +00:00 |
dinkc64
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1e632f96df
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Make Silver Millenium a little more savestate-friendly
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2014-05-20 04:24:51 +00:00 |
dinkc64
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748fc23231
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VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp)
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2014-05-19 05:33:30 +00:00 |
dinkc64
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e57daff671
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Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp
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2014-05-19 05:27:31 +00:00 |
dinkc64
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2cff116262
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Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp)
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2014-05-18 19:15:04 +00:00 |
dinkc64
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da399db95d
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Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!)
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2014-05-18 17:10:09 +00:00 |
dinkc64
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3b023cfcb4
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Savestate fix for d_mainevt.cpp (Devastators, The Main Event)
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2014-05-17 13:55:37 +00:00 |
dinkc64
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aeaf7f2363
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Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop)
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2014-05-15 08:20:01 +00:00 |
dinkc64
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0b43e70ed5
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Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp)
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2014-05-15 06:32:41 +00:00 |
dinkc64
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868135331a
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Get music working right in War of Aero - Project MEIOU (d_seta.cpp)
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2014-05-13 16:39:32 +00:00 |
dinkc64
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04d7c37665
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oops - formatting (d_seta.cpp)
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2014-05-12 19:55:05 +00:00 |
dinkc64
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8a2e5bcb93
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Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp)
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2014-05-12 19:37:52 +00:00 |
iq_132
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3d8e4b5d5a
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Add m107 driver.
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2014-05-11 15:46:28 +00:00 |
jackchatelet
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f058a151ee
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added Bouncing Balls (Adult) [system11, The Dumping Union]
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2014-05-11 00:13:52 +00:00 |
jackchatelet
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5b3f0516a4
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added Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013, iq_132]
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2014-05-10 20:19:12 +00:00 |
dinkc64
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7bdf8fec91
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Improve savestates on IREM m92 (missing sound on SS load.etc.)
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2014-05-10 19:53:22 +00:00 |
dinkc64
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ee67e268a2
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Fix crackles when interpolation=0 in ym 3812, 2610, 2203 & clear the savestate registers @ init and on reset in ym2151
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2014-05-10 14:08:38 +00:00 |
dinkc64
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f162c2362e
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Fix mixing crackles in the iremga20 driver, improves the game In The Hunt quite a bit
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2014-05-10 05:40:24 +00:00 |
dinkc64
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08325a70b4
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Caveman Ninja (d_cninja.cpp) - fix for sample mixing crackles which surface mid to end of level 2
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2014-05-09 19:45:59 +00:00 |
dinkc64
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ea72c21eee
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Get the music running at the right tempo (Caveman Ninja / d_cninja.cpp)
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2014-05-09 04:47:53 +00:00 |
Barry Harris
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eaf10c82fb
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Restore TaitoX VBlank IRQ to frame end (fixes Battle Shark Taito logo effect)
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2014-05-07 20:06:25 +00:00 |
iq_132
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89b346911b
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Implement this just a touch more cleanly. Still a good find Dink!
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2014-05-07 00:48:35 +00:00 |
Barry Harris
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8a3e2b5033
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Boost interleave for Battle Shark
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2014-05-06 20:35:07 +00:00 |
Barry Harris
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8f5f2108b7
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Actually interleave the CPUs in Battle Shark and update VBlank IRQ timing in Taito-Z driver
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2014-05-06 20:20:42 +00:00 |
dinkc64
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8107ca47a8
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Fix sprite colors in Psycho-Nics Oscar
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2014-05-06 06:01:57 +00:00 |
dinkc64
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31dc13de8f
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Fix sprite priority in Psycho-nics Oscar
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2014-05-05 20:57:25 +00:00 |
dinkc64
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ac6ed16700
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Cninja fix revision
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2014-05-05 08:21:57 +00:00 |
dinkc64
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8e0a5e6cb4
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Fix for the graphical glitches on the volcano level in Caveman Ninja
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2014-05-05 06:52:59 +00:00 |
iq_132
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abec26afd7
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Update Momoko 120%
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2014-05-02 01:42:46 +00:00 |
iq_132
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e30f3fc65b
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Fix leftover debugging stuff in Xain
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2014-05-02 01:35:29 +00:00 |
iq_132
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defbf52d58
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Add driver for Xain'd Sleena (Rewritten since last time I posted shots, I lost those sources :( ). Please playtest!
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2014-05-01 03:27:26 +00:00 |
dinkc64
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6e4cb718cb
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Get Joe & Mac Returns running at the correct speed
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2014-04-30 20:12:28 +00:00 |
dinkc64
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7f1214858a
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Small tweak for Afterburner & Xbox360/Dualshock3 controllers
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2014-04-29 18:53:03 +00:00 |
Barry Harris
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8302f51e48
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burn_ym2203 interpolation - treat same as YM2151
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2014-04-28 21:24:16 +00:00 |
dinkc64
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f9e28c6660
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temp. fix for low khz init w/ym2203 & FM Interpolation
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2014-04-28 19:46:41 +00:00 |
dinkc64
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67fce7b0c1
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Ninja Warriors, Rastan 3 - Warrior Blade & Darius2 savestate improvements pt.2 (d_darius2.cpp, tc0100scn.cpp)
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2014-04-28 19:16:53 +00:00 |
jackchatelet
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e2741abe1f
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added some info about Version "I" of Xmen vs Street Fighters - US version [Smitdogg, The Dumping Union]
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2014-04-28 16:33:13 +00:00 |
dinkc64
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461385ef68
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Make sure to scan the extra screens parameters (not just the first one) in Ninja Warriors, Warrior Blade (Rastan III) and Darius 2
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2014-04-28 04:29:36 +00:00 |
dinkc64
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13f1c97497
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Add savestate cability to Fairyland Story (d_flstory.cpp)
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2014-04-28 03:58:05 +00:00 |
dinkc64
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95e6b82cfd
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Fix SFX+Music in GunNail
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2014-04-26 19:55:34 +00:00 |