Marcos Medeiros
|
891eeebe63
|
[Qt] Implements "Log Window"
|
2014-09-15 19:18:25 +00:00 |
Marcos Medeiros
|
029716c556
|
[Qt] Fix to compile with FBA_DEBUG
|
2014-09-15 16:14:13 +00:00 |
iq_132
|
3da8e2b696
|
Make Backfire switch between one & two screens based on the option in the settings menu. Also mono sound if single screen.
|
2014-09-15 12:07:19 +00:00 |
iq_132
|
dc88aa7c13
|
deco16ic - Improve speed of row/column scroll calculation substantially.
|
2014-09-15 10:18:54 +00:00 |
iq_132
|
a5b3ef7f60
|
Fix 8bpp transparent pixel handling. Also make dink's speedup just a bit less aggressive.
|
2014-09-15 08:41:19 +00:00 |
dinkc64
|
77e022dd0b
|
tweak Robocop2DrawScanline() to use a little less cpu which fixes skips in the music/sfx
|
2014-09-15 07:05:10 +00:00 |
iq_132
|
17e9d5316e
|
Add per-line drawing to deco16ic tilemap.
Allows for drawing scanlines. This fixes Robocop 2's roads. However, edrandy is still broken on level 2. related to scanline irq timer??
|
2014-09-15 04:38:47 +00:00 |
iq_132
|
bbdae9fecc
|
Let's actually fix Dragon Master's sound.
|
2014-09-15 03:11:36 +00:00 |
iq_132
|
b2d2f8e4f6
|
pic16c5x - standardize cpu functions
also fix sound in dragon master.
|
2014-09-15 02:25:15 +00:00 |
iq_132
|
2ade39e0b8
|
m6805 - standardize cpu functions
|
2014-09-15 00:29:22 +00:00 |
iq_132
|
4afbdcc37c
|
h6280 - standardize functions
|
2014-09-15 00:17:16 +00:00 |
iq_132
|
dd5ff363f0
|
Konami CPU - standardize functions/names
|
2014-09-15 00:05:15 +00:00 |
iq_132
|
35543868e3
|
Don't forget the drivers affected
|
2014-09-14 23:44:28 +00:00 |
iq_132
|
310f8822e6
|
Standardize GetPC(num) function
|
2014-09-14 23:44:05 +00:00 |
iq_132
|
b14038d5d4
|
Standardize Arm functions, clean a bit
|
2014-09-14 23:32:28 +00:00 |
iq_132
|
7432bc5138
|
These can go away too. kthxbai
|
2014-09-14 23:13:25 +00:00 |
iq_132
|
a52d9f5ff7
|
Arm7 clean a bit - rename functions, clean intf.h file
|
2014-09-14 23:10:01 +00:00 |
iq_132
|
f6250a2dcc
|
Standardize s2650 function naming/forms, clean a bit
|
2014-09-14 22:44:18 +00:00 |
jackchatelet
|
1a84fa0a4d
|
Revert back roms label for Time's Up demo.
It is not part of SNK catalogue so it should not have a NGH number.
|
2014-09-14 11:27:40 +00:00 |
dinkc64
|
c28eb1d1c2
|
fix for X-Men 2 and Moonwalker on Megadrive (new DMA code ported from latest picodrive+tweaks)
|
2014-09-14 06:56:32 +00:00 |
iq_132
|
50c97abc6c
|
NMK004 addition. [Trap15, Haze, iq_132]
|
2014-09-14 00:43:10 +00:00 |
jackchatelet
|
e6b57fc6ca
|
oopsie...
|
2014-09-13 22:40:09 +00:00 |
jackchatelet
|
bd3919f893
|
d_neogeo.cpp : timseup ---> timeseupd [NW]
|
2014-09-13 22:33:43 +00:00 |
jackchatelet
|
71e17dff63
|
Updated NEO·GEO Time's UP ROMs labels [http://redarmor.net/public/NeoDev/timesup/timesupd.zip]
|
2014-09-13 22:30:48 +00:00 |
jackchatelet
|
21150749c5
|
added Dr. Toppel's Adventure (World, alt?) [caius, f205v, JacKc]
|
2014-09-13 22:16:59 +00:00 |
dinkc64
|
482ce94339
|
raiden2/dx: make music louder
|
2014-09-13 06:10:58 +00:00 |
dinkc64
|
d648095acf
|
latest whatsnew
|
2014-09-13 04:50:55 +00:00 |
iq_132
|
7f887d0644
|
Oopsie!
|
2014-09-13 00:47:54 +00:00 |
iq_132
|
e9bbaef043
|
Slight speed improvement
|
2014-09-13 00:44:44 +00:00 |
iq_132
|
e787132100
|
Fix raiden dx p2 button 3
|
2014-09-12 23:23:26 +00:00 |
iq_132
|
f665d1ce3d
|
Slight adjustment to alpha blending. (Thrusters)
|
2014-09-12 23:15:32 +00:00 |
iq_132
|
9049cad59d
|
Add third button to Raiden DX
|
2014-09-12 20:33:16 +00:00 |
iq_132
|
cdf708bff5
|
Improve Raiden 2 sound, I think this improves the explosions. May be placebo (I'm also a bit deaf), please test.
|
2014-09-12 20:03:13 +00:00 |
dinkc64
|
cc6b62430b
|
compile warning oops
|
2014-09-12 19:38:31 +00:00 |
dinkc64
|
0e12b19f21
|
Fix raiden2 savestates
|
2014-09-12 18:32:39 +00:00 |
dinkc64
|
c8a98cd036
|
my svn is fd
|
2014-09-12 18:29:12 +00:00 |
dinkc64
|
2ecd2b7a8a
|
FIX: here come the drums! Raiden 2 & DX (burn/devices/seibusnd.cpp)
|
2014-09-12 17:15:56 +00:00 |
Marcos Medeiros
|
b5238ae772
|
[Qt] Clean up QRubyViewport
|
2014-09-12 16:43:47 +00:00 |
Marcos Medeiros
|
805b291c6b
|
[Qt] Improve CPU usage when no game is running, another fix to progress
dialog...
|
2014-09-12 15:11:40 +00:00 |
jackchatelet
|
729f2aef2a
|
added Vendetta (World, 2 Players, ver. EB-A?) [caius]
|
2014-09-12 13:24:55 +00:00 |
dinkc64
|
5255a71f26
|
scan irq1,irq2 in seibusnd
|
2014-09-12 07:05:34 +00:00 |
iq_132
|
e6eec6e31d
|
Finally happy enough with this to put it on the svn.
|
2014-09-12 06:06:29 +00:00 |
iq_132
|
f0abebd206
|
Add ReadWord, ReadLong, WriteWord, and WriteLong to nec/Vez
|
2014-09-12 04:57:10 +00:00 |
iq_132
|
bf9b7bf001
|
Fixes to seibusnd.cpp
Fix save states
Fix bankswitch address for some games
|
2014-09-12 04:48:13 +00:00 |
Marcos Medeiros
|
7e333068a9
|
[Qt] Edit dip values on "Map game inputs"
|
2014-09-11 21:24:23 +00:00 |
Marcos Medeiros
|
93c48be409
|
[Qt] Implements "DecorateRomInfo" & "DecorateGenre"
|
2014-09-11 19:49:09 +00:00 |
Marcos Medeiros
|
7a7c573f98
|
[Qt] Implements "Previews"
|
2014-09-11 17:55:09 +00:00 |
Marcos Medeiros
|
cab8dcaf98
|
[Qt] Fix save/load supportdirs
|
2014-09-11 17:20:56 +00:00 |
Marcos Medeiros
|
baece5ce9c
|
[Qt] Implements "Map game inputs" (partially)
|
2014-09-10 18:46:16 +00:00 |
Marcos Medeiros
|
9db7cf5745
|
[Qt] Implements Find/GetControlName callback for QInputInterface
|
2014-09-10 15:53:30 +00:00 |