dinkc64
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2b07ca39a4
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fix some clipping/distortion in Spelunker & Kid Niki (irem m62)
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2014-12-31 21:21:58 +00:00 |
Barry Harris
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f5ec482920
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these samples are in MAME
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2014-12-31 20:42:07 +00:00 |
Barry Harris
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575951ffcb
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Fix dat file (Zaxxon driver)
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2014-12-31 20:35:05 +00:00 |
Barry Harris
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dc8d058171
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Add fantzoneta (Barry, JacKc, rtw)
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2014-12-31 19:05:14 +00:00 |
iq_132
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1ae6446a00
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Zaxxon lives in sega\ now.
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2014-12-31 03:04:55 +00:00 |
iq_132
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d3f1e46614
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Small Zaxxon Update
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2014-12-31 02:58:27 +00:00 |
dinkc64
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8ebfcbc21d
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hmm
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2014-12-30 21:38:22 +00:00 |
dinkc64
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1444a6c2d0
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driver for Zaxxon, Super Zaxxon, Congo Bongo - dont forget to get the samples.
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2014-12-30 21:36:15 +00:00 |
dinkc64
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1abf51717a
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remove debug yup
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2014-12-30 06:08:30 +00:00 |
iq_132
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bd21180300
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Driver for Tecmo Bowl. This is what the multi-ym3812 is needed for. It sounds bad though! Please help!
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2014-12-30 04:31:24 +00:00 |
dinkc64
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5dd3943e95
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preserve nec v25/v35 decode pointer on savestate load/save
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2014-12-28 22:00:24 +00:00 |
iq_132
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5fa25c0e68
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Kill another strncmp off.
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2014-12-26 03:24:30 +00:00 |
iq_132
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02aeece5dc
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Strcmp? No thanks.
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2014-12-26 03:14:11 +00:00 |
iq_132
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396a53ecf8
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Remove debug junk.
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2014-12-26 03:01:46 +00:00 |
iq_132
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530fd6fa9c
|
Minor Konami Cleanups.
-Fix background color for Legal Enforcers (It's suppose to be red!)
-Use common graphics decoding routines
-Mostly remove graphics interleave uses
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2014-12-26 03:00:18 +00:00 |
dinkc64
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fb474259bf
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small improvement to omega fighters music
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2014-12-24 22:47:18 +00:00 |
dinkc64
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bd9129f312
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Add Aetherbyte Santatlantean to d_pce.cpp
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2014-12-23 20:45:16 +00:00 |
Barry Harris
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4920f6da54
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Game Info dialog update
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2014-12-23 19:38:45 +00:00 |
dinkc64
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05973283ba
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mark f1dream not working, due to some nasty protection-related emulation bugs. also apply psg sound volume mod to the workling bootlegs of f1dream.
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2014-12-23 19:29:06 +00:00 |
dinkc64
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e1e708e20f
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tigeroad endianness fix
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2014-12-23 12:28:18 +00:00 |
Barry Harris
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592d40bd61
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Resurrect old Game Info dialog - initial port to use new burn lib and libpng (plenty of work to do)
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2014-12-22 21:53:53 +00:00 |
dinkc64
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1acafb6d19
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d_suna8.cpp: fix bomb buttons in Spark Man, add savestates, fix music timing issues in all games, tweak volume of internal samples.
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2014-12-22 21:20:26 +00:00 |
dinkc64
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f4f34978bb
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fix compile
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2014-12-22 06:07:16 +00:00 |
iq_132
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e6370d8c87
|
Add somewhat preliminary SunA 8-bit games driver - by request of Dink, GamezFan
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2014-12-21 22:26:04 +00:00 |
dinkc64
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88efe293e5
|
whatsnew++
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2014-12-21 21:39:32 +00:00 |
iq_132
|
163a7f6630
|
Fix highlights for konamigx games.
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2014-12-21 15:14:37 +00:00 |
dinkc64
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58a7e95b9c
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Fix for Bucky @ 44100hz sound rate
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2014-12-21 09:47:31 +00:00 |
dinkc64
|
1304e1e33e
|
Fix Bucky O`Hare`s music & sfx - DrvPalRAM was spilling into DrvZ80RAM
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2014-12-21 09:34:05 +00:00 |
iq_132
|
bc0b911ef5
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Minor Cow Boys of Moo Mesa / Bucky O'Hare improvement - let's sync the sound cpu to the main one to ensure we're not missing commands. Let's also put the interleave at nBurnSoundLen (appears to not have any ill effects afaict)
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2014-12-21 04:28:41 +00:00 |
dinkc64
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9d0e7d6082
|
custom frame for gprider - ack the irq`s a little longer than usual to get past a hang @ game start, this breaks other xboard games, which is why it has been separated. also fix out of bounds access to iochip_custom_read - see case 0x04 iochip_r\(\)
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2014-12-20 20:55:35 +00:00 |
dinkc64
|
72a95e4b0c
|
whatsnew++
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2014-12-20 06:40:52 +00:00 |
dinkc64
|
e4d75d0e10
|
vaportrail fix
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2014-12-19 05:57:28 +00:00 |
dinkc64
|
6019df2c16
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Fix Karnov & align text layer with powerups
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2014-12-18 07:43:28 +00:00 |
dinkc64
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ac9019f056
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Bombjack Twin/Saboten Bombers/Cactus - render msm6295 in succession
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2014-12-18 05:53:25 +00:00 |
dinkc64
|
2dee5075b0
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AWJ`s version of my k053936 heap-corruption fix
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2014-12-17 07:18:31 +00:00 |
dinkc64
|
1e3421f187
|
Fix distortion in Air Duel after the level 1 boss (irem/d_m72.cpp)
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2014-12-16 20:52:42 +00:00 |
dinkc64
|
ee0ae4f1d2
|
custom interleave for Hammer Away, fixes choppy rhythm in Level 2 +
|
2014-12-16 06:28:32 +00:00 |
dinkc64
|
779d14b0ac
|
rf5c68 pcm core: sound buffer was not being incremented properly. fixes samples cut short in Hammer Away (and possibly anything else that uses this)
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2014-12-15 21:06:21 +00:00 |
dinkc64
|
80006bd236
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Fix for Landstalker (d_megadrive.cpp - add sram)
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2014-12-12 15:13:04 +00:00 |
dinkc64
|
7e9c473e4c
|
+-oops
|
2014-12-11 14:49:43 +00:00 |
dinkc64
|
a2b82471e0
|
power instinct2 - remove bad sound message, because its OK now
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2014-12-08 20:19:17 +00:00 |
dinkc64
|
118e54f2d7
|
Sprite Priority fix for Turbo Force
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2014-12-08 06:05:35 +00:00 |
dinkc64
|
df92d0f520
|
irem m92: fix background glitching in level2 of r-type leo
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2014-12-07 09:42:31 +00:00 |
dinkc64
|
7aaa386eb2
|
irem m72 video offsets fix for kengo & cosmic cop
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2014-12-06 09:04:34 +00:00 |
dinkc64
|
c5164ff91e
|
make happy renegade pcm on some machines
|
2014-12-05 21:59:31 +00:00 |
dinkc64
|
beda5bc410
|
irem m72 oops!
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2014-12-05 09:25:39 +00:00 |
dinkc64
|
6d296ad72d
|
more Thunder Dragon 2 tweaks
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2014-12-04 08:37:13 +00:00 |
dinkc64
|
911565be39
|
fix Thunder Dragon 2 (d_nmk16.cpp) sprite priorities
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2014-12-04 06:29:22 +00:00 |
Barry Harris
|
aee9b94b46
|
Reduce MSVC optmisation level
|
2014-12-03 21:29:00 +00:00 |
Barry Harris
|
98b4cc0c5f
|
Renegade - replace custom sound with MSM5205
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2014-12-03 20:44:59 +00:00 |