arcadez2003
333b9caffb
Merge pull request #1933 from finalburnneo/arcadez2003-patch-1
...
Add the MVS cart version of Captain Barrel (NeoByteForce)
2024-12-30 21:37:29 +00:00
arcadez2003
f9061c83aa
Fix rom loading
2024-12-30 21:36:58 +00:00
arcadez2003
1a2914c2b8
Add the MVS cart version of Captain Barrel (NeoByteForce)
2024-12-30 21:08:22 +00:00
dinkc64
637295fc0f
speccy update from gab75
2024-12-30 09:14:11 -05:00
dinkc64
cc6e1181c8
nes, add some debug to the gamegenie cheat thing, for finding rom offsets of the gamegenie code
2024-12-30 00:59:13 -05:00
dinkc64
a53133910d
megadrive update from gab75
2024-12-29 09:19:18 -05:00
dinkc64
ed38a9b31f
megadrive update from gab75
2024-12-28 20:07:06 -05:00
dinkc64
3903677287
add capt. barrel for md and neocd
2024-12-28 09:06:34 -05:00
dinkc64
51f6bd3c9e
replay.cpp (re-recording) fixes:
...
x when playing back in read-only mode, pause before the last frame so a state can be made to continue recording.
x fix buzzing at the end of input playback
x fix another problem with ffwd & re-recording
2024-12-26 09:02:04 -05:00
dinkc64
26b35d224f
colecovision update from gab75
2024-12-26 09:00:17 -05:00
dinkc64
cdd8694fb7
add aztec challenge
2024-12-25 20:37:38 -05:00
dinkc64
20d225b37f
neogeo, nam1975, increase resolution for the ending scene to display properly
2024-12-25 20:14:59 -05:00
dinkc64
73e8c30ab3
megadrive, fix determinism (re-recording, etc)
2024-12-25 10:08:15 -05:00
dinkc64
95c4eea9a9
msx update from gab75
2024-12-23 09:35:34 -05:00
dinkc64
887d5485d2
mwalku, fix coin
2024-12-23 09:34:24 -05:00
dinkc64
22d6eaffd4
megadrive, try to fix more bugs in sonic2vs
2024-12-23 01:56:19 -05:00
dinkc64
a3bc5620e0
Merge branch 'master' of https://github.com/finalburnneo/FBNeo
2024-12-22 09:16:07 -05:00
dinkc64
ffec63f564
speccy update from gab75
2024-12-22 09:15:56 -05:00
barbudreadmon
4792faeee4
d_sys18: include math.h for round
2024-12-22 10:19:07 +01:00
dinkc64
a6679b29b0
snes update from gab75
2024-12-21 09:14:06 -05:00
barbudreadmon
eae33b1881
sdl2: fix random crash when switching resolution
2024-12-20 16:47:36 +01:00
barbudreadmon
76a782ab40
Revert "vector: make sure pBurnDraw exists before memsetting it"
...
This reverts commit c4462667a9
.
2024-12-20 16:46:30 +01:00
dinkc64
78b0f21420
Merge branch 'master' of https://github.com/finalburnneo/FBNeo
2024-12-20 10:10:53 -05:00
dinkc64
44b17c8a17
nes, add mapper 105
2024-12-20 10:10:47 -05:00
barbudreadmon
c4462667a9
vector: make sure pBurnDraw exists before memsetting it
...
attempt at properly fixing https://github.com/finalburnneo/FBNeo/pull/1928
2024-12-20 11:12:19 +01:00
dinkc64
a90f64e4e7
nes, add mapper 555
2024-12-19 09:30:57 -05:00
dinkc64
15cf1afb43
dkong, add dkchrte
2024-12-19 09:29:13 -05:00
dinkc64
204a4d7aaa
colecovision, add konami time pilot
2024-12-19 09:19:22 -05:00
lolsuite
a2b7638a4c
Update d_dkong.cpp ( #1927 )
2024-12-16 01:59:33 -05:00
dinkc64
f2a7428d98
dkong, add dkspkyte
2024-12-15 09:21:35 -05:00
dinkc64
a31afa7722
snes update from gab75
2024-12-15 09:12:31 -05:00
dinkc64
f78d51fb61
snes, add justifier support for lethal enforcers
2024-12-15 02:00:02 -05:00
barbudreadmon
b3291e88fa
d_cclimber: yamato oops
2024-12-15 07:25:30 +01:00
dinkc64
b5d960aa32
snes update from gab75
2024-12-14 09:18:39 -05:00
dinkc64
d5fdd6807c
burner/win32/sel.cpp: new (snes) bios files not shown in the list
2024-12-14 01:03:38 -05:00
dinkc64
4591a9c408
nes update from gab75
2024-12-13 18:10:21 -05:00
dinkc64
540ba6c332
nes, guntner update
2024-12-13 00:39:26 -05:00
dinkc64
67ff5c4fee
nes, split drivers from emulation, pepper in a little optimization
2024-12-10 09:25:26 -05:00
barbudreadmon
bedf896e06
MAME 0.272 sync (nichibutsu)
2024-12-10 11:35:40 +01:00
dinkc64
b045909fc1
snes update from gab75
2024-12-07 14:48:37 -05:00
dinkc64
dc122c3dc8
snes update from gab75
2024-12-07 08:50:40 -05:00
dinkc64
1e22609dcf
tekipaki, fix region and dip names
2024-12-05 00:38:15 -05:00
grolliffe
a9501ffae2
Add SDL2 set window scale command line option ( #1926 )
...
In the SDL2 front end, the window is scaled to * 2 the game screen
resolution. Whilst this works find for raster games on normal DPI
monitors it doesn't work so well for :-
- raster games on HiDPI displays where the window appears too small.
- vector games where the window appears too big.
This change allows the user to specify a window scale at the command
line. It defaults to * 2 for backward compatibility with the old
version.
Full screen and window resizing via dragging is not affected by this
change.
2024-12-03 18:34:43 +01:00
Igor-Arabe
aec2851cec
d_cps2: fix ddsomjr1, ddsomjr2 romSets ( #1924 )
...
I found an inconsistency in japanese ddsom roms.
after checking cps2shock's site
current ddsomjr1 should be ddsomjr2 (no changes in labels).
current ddsomjr2 should be ddsomjr1 (labels are: dd2j.03e /dd2j.04e / dd2.05e / dd2.06e).
This occurs in mame too.
2024-11-28 13:40:30 -05:00
dinkc64
b1d90cc866
nes update from gab75
2024-11-28 09:13:57 -05:00
dinkc64
3ae7dde45a
nes update from gab75
2024-11-28 00:40:02 -05:00
barbudreadmon
6df3b713f9
d_m72: better like this
2024-11-27 09:42:55 +01:00
dinkc64
a686e4fca9
nspirit, use new dumped mcu [Darksoft, Team Europe, TonitoXArcade]
2024-11-26 14:37:48 -05:00
dinkc64
b54e6a86a3
speccy update from gab75
2024-11-26 08:59:48 -05:00
dinkc64
865fb22c59
happier flappy rewinds in this nes
2024-11-25 01:41:53 -05:00