Commit Graph

13991 Commits

Author SHA1 Message Date
arcadez2003 333b9caffb
Merge pull request #1933 from finalburnneo/arcadez2003-patch-1
Add the MVS cart version of Captain Barrel (NeoByteForce)
2024-12-30 21:37:29 +00:00
arcadez2003 f9061c83aa
Fix rom loading 2024-12-30 21:36:58 +00:00
arcadez2003 1a2914c2b8
Add the MVS cart version of Captain Barrel (NeoByteForce) 2024-12-30 21:08:22 +00:00
dinkc64 637295fc0f speccy update from gab75 2024-12-30 09:14:11 -05:00
dinkc64 cc6e1181c8 nes, add some debug to the gamegenie cheat thing, for finding rom offsets of the gamegenie code 2024-12-30 00:59:13 -05:00
dinkc64 a53133910d megadrive update from gab75 2024-12-29 09:19:18 -05:00
dinkc64 ed38a9b31f megadrive update from gab75 2024-12-28 20:07:06 -05:00
dinkc64 3903677287 add capt. barrel for md and neocd 2024-12-28 09:06:34 -05:00
dinkc64 51f6bd3c9e replay.cpp (re-recording) fixes:
x when playing back in read-only mode, pause before the last frame so a state can be made to continue recording.
x fix buzzing at the end of input playback
x fix another problem with ffwd & re-recording
2024-12-26 09:02:04 -05:00
dinkc64 26b35d224f colecovision update from gab75 2024-12-26 09:00:17 -05:00
dinkc64 cdd8694fb7 add aztec challenge 2024-12-25 20:37:38 -05:00
dinkc64 20d225b37f neogeo, nam1975, increase resolution for the ending scene to display properly 2024-12-25 20:14:59 -05:00
dinkc64 73e8c30ab3 megadrive, fix determinism (re-recording, etc) 2024-12-25 10:08:15 -05:00
dinkc64 95c4eea9a9 msx update from gab75 2024-12-23 09:35:34 -05:00
dinkc64 887d5485d2 mwalku, fix coin 2024-12-23 09:34:24 -05:00
dinkc64 22d6eaffd4 megadrive, try to fix more bugs in sonic2vs 2024-12-23 01:56:19 -05:00
dinkc64 a3bc5620e0 Merge branch 'master' of https://github.com/finalburnneo/FBNeo 2024-12-22 09:16:07 -05:00
dinkc64 ffec63f564 speccy update from gab75 2024-12-22 09:15:56 -05:00
barbudreadmon 4792faeee4
d_sys18: include math.h for round 2024-12-22 10:19:07 +01:00
dinkc64 a6679b29b0 snes update from gab75 2024-12-21 09:14:06 -05:00
barbudreadmon eae33b1881 sdl2: fix random crash when switching resolution 2024-12-20 16:47:36 +01:00
barbudreadmon 76a782ab40 Revert "vector: make sure pBurnDraw exists before memsetting it"
This reverts commit c4462667a9.
2024-12-20 16:46:30 +01:00
dinkc64 78b0f21420 Merge branch 'master' of https://github.com/finalburnneo/FBNeo 2024-12-20 10:10:53 -05:00
dinkc64 44b17c8a17 nes, add mapper 105 2024-12-20 10:10:47 -05:00
barbudreadmon c4462667a9
vector: make sure pBurnDraw exists before memsetting it
attempt at properly fixing https://github.com/finalburnneo/FBNeo/pull/1928
2024-12-20 11:12:19 +01:00
dinkc64 a90f64e4e7 nes, add mapper 555 2024-12-19 09:30:57 -05:00
dinkc64 15cf1afb43 dkong, add dkchrte 2024-12-19 09:29:13 -05:00
dinkc64 204a4d7aaa colecovision, add konami time pilot 2024-12-19 09:19:22 -05:00
lolsuite a2b7638a4c
Update d_dkong.cpp (#1927) 2024-12-16 01:59:33 -05:00
dinkc64 f2a7428d98 dkong, add dkspkyte 2024-12-15 09:21:35 -05:00
dinkc64 a31afa7722 snes update from gab75 2024-12-15 09:12:31 -05:00
dinkc64 f78d51fb61 snes, add justifier support for lethal enforcers 2024-12-15 02:00:02 -05:00
barbudreadmon b3291e88fa
d_cclimber: yamato oops 2024-12-15 07:25:30 +01:00
dinkc64 b5d960aa32 snes update from gab75 2024-12-14 09:18:39 -05:00
dinkc64 d5fdd6807c burner/win32/sel.cpp: new (snes) bios files not shown in the list 2024-12-14 01:03:38 -05:00
dinkc64 4591a9c408 nes update from gab75 2024-12-13 18:10:21 -05:00
dinkc64 540ba6c332 nes, guntner update 2024-12-13 00:39:26 -05:00
dinkc64 67ff5c4fee nes, split drivers from emulation, pepper in a little optimization 2024-12-10 09:25:26 -05:00
barbudreadmon bedf896e06 MAME 0.272 sync (nichibutsu) 2024-12-10 11:35:40 +01:00
dinkc64 b045909fc1 snes update from gab75 2024-12-07 14:48:37 -05:00
dinkc64 dc122c3dc8 snes update from gab75 2024-12-07 08:50:40 -05:00
dinkc64 1e22609dcf tekipaki, fix region and dip names 2024-12-05 00:38:15 -05:00
grolliffe a9501ffae2
Add SDL2 set window scale command line option (#1926)
In the SDL2 front end, the window is scaled to * 2 the game screen
resolution. Whilst this works find for raster games on normal DPI
monitors it doesn't work so well for :-

- raster games on HiDPI displays where the window appears too small.

- vector games where the window appears too big.

This change allows the user to specify a window scale at the command
line. It defaults to * 2 for backward compatibility with the old
version.

Full screen and window resizing via dragging is not affected by this
change.
2024-12-03 18:34:43 +01:00
Igor-Arabe aec2851cec
d_cps2: fix ddsomjr1, ddsomjr2 romSets (#1924)
I found an inconsistency in japanese ddsom roms.
after checking cps2shock's site
current ddsomjr1 should be ddsomjr2 (no changes in labels).
current ddsomjr2 should be ddsomjr1 (labels are: dd2j.03e /dd2j.04e / dd2.05e / dd2.06e).

This occurs in mame too.
2024-11-28 13:40:30 -05:00
dinkc64 b1d90cc866 nes update from gab75 2024-11-28 09:13:57 -05:00
dinkc64 3ae7dde45a nes update from gab75 2024-11-28 00:40:02 -05:00
barbudreadmon 6df3b713f9
d_m72: better like this 2024-11-27 09:42:55 +01:00
dinkc64 a686e4fca9 nspirit, use new dumped mcu [Darksoft, Team Europe, TonitoXArcade] 2024-11-26 14:37:48 -05:00
dinkc64 b54e6a86a3 speccy update from gab75 2024-11-26 08:59:48 -05:00
dinkc64 865fb22c59 happier flappy rewinds in this nes 2024-11-25 01:41:53 -05:00