Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Go to file
Connor McLaughlin 98e67616ec JitCodeBuffer: Flush cache after committing code on ARM CPUs
ARM's instruction and data caches are not coherent, so we need to flush
before executing to ensure there's no stale data left over.
2019-12-03 20:21:32 +10:00
.github/workflows Don't create .7z within .zip for windows build 2019-11-26 20:00:43 +10:00
CMakeModules Import initial work on Android frontend 2019-11-29 00:17:24 +10:00
android Android: Implementation of basic game list 2019-12-02 01:09:25 +10:00
dep dep: Add tinyxml2 2019-12-01 19:52:00 +10:00
src JitCodeBuffer: Flush cache after committing code on ARM CPUs 2019-12-03 20:21:32 +10:00
.clang-format Initial commit 2019-09-11 14:00:42 +10:00
.gitattributes Initial commit 2019-09-11 14:00:42 +10:00
.gitignore Initial commit 2019-09-11 14:00:42 +10:00
.gitmodules Initial commit 2019-09-11 14:00:42 +10:00
CMakeLists.txt Import initial work on Android frontend 2019-11-29 00:17:24 +10:00
CMakeSettings.json Initial commit 2019-09-11 14:00:42 +10:00
LICENSE Initial commit 2019-09-11 14:00:42 +10:00
README.md Update README.md with system requirements 2019-11-25 00:22:43 +10:00
duckstation.sln dep: Add tinyxml2 2019-12-01 19:52:00 +10:00

README.md

DuckStation - PlayStation (PSX) Emulator

Main Window Screenshot

Features

  • CPU Recompiler/JIT (x86_64 work-in-progress, AArch64 planned)
  • Hardware (D3D11 and OpenGL) and software rendering
  • Upscaling and true colour (24-bit) in hardware renderers
  • "Fast boot" for skipping BIOS splash/intro
  • Save state support
  • Windows and Linux support - macOS may work, but not actively maintained
  • Currently only .bin/.cue disc image formats are supported. Additional formats are planned
  • Direct booting of homebrew executables

System Requirements

  • A CPU faster than a potato.
  • For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
  • SDL-compatible game controller (e.g. XB360/XBOne)

Building

Clone the respository with submodules (git clone --recursive or git clone and git submodule update --init).

Windows

Requirements:

  • Visual Studio 2019
  1. Open the Visual Studio solution duckstation.sln in the root, or "Open Folder" for cmake build.
  2. Build, binaries are located in bin/x64.
  3. Copy the DLL files from dep/msvc/bin64 to the binary directory.
  4. Run duckstation-x64-Release.exe or whichever config you used.

Linux

Requirements:

  • CMake
  • SDL2
  1. Create a build directory, either in-tree or elsewhere.
  2. Run cmake to configure the build system. Assuming a build subdirectory of build-release, cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ...
  3. Compile the source code. For the example above, run ninja.
  4. Run the binary, located in the build directory under src/duckstation/duckstation.

Running

  1. Configure the BIOS path in the settings.
  2. Open a disc image file, enjoy.

Default keyboard bindings

Keyboard bindings are currently not customizable. For reference:

  • D-Pad: W/A/S/D or Up/Left/Down/Right
  • Triangle/Square/Circle/Cross: I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
  • L1/R1: Q/E
  • L2/L2: 1/3
  • Start: Enter
  • Select: Backspace

Gamepads are automatically detected and supported. Tested with an Xbox One controller. To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.

Useful hotkeys

  • F1-F8: Quick load/save (hold shift to save)
  • F11: Toggle fullscreen
  • Tab: Temporarily disable speed limiter
  • Pause/Break: Pause/resume emulation
  • Space: Frame step
  • End: Toggle software renderer
  • Page Up/Down: Increase/decrease resolution scale in hardware renderers

Tests

  • Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests

Screenshots

Final Fantasy 7 Final Fantasy 8 Spyro 2

Disclaimers

Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title

"PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.