Update README.md with system requirements

This commit is contained in:
Connor McLaughlin 2019-11-25 00:21:29 +10:00
parent 0bc7333e6e
commit 446ad20d2b
1 changed files with 10 additions and 3 deletions

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@ -7,7 +7,14 @@
- Upscaling and true colour (24-bit) in hardware renderers
- "Fast boot" for skipping BIOS splash/intro
- Save state support
- Windows and Linux support - macOS may work, but not supported by author
- Windows and Linux support - macOS may work, but not actively maintained
- Currently only .bin/.cue disc image formats are supported. Additional formats are planned
- Direct booting of homebrew executables
## System Requirements
- A CPU faster than a potato.
- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
- SDL-compatible game controller (e.g. XB360/XBOne)
## Building
Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
@ -53,11 +60,11 @@ To access the menus with the controller, press the right stick down and use the
- **Tab:** Temporarily disable speed limiter
- **Pause/Break:** Pause/resume emulation
- **Space:** Frame step
- **End:** Toggle software renderering
- **End:** Toggle software renderer
- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
## Tests
- Passes amidog's CPU and GTE tests, partial passing of CPX tests
- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
## Screenshots
![Final Fantasy 7](https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff7.jpg)