Update README.md with system requirements
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README.md
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README.md
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- Upscaling and true colour (24-bit) in hardware renderers
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows and Linux support - macOS may work, but not supported by author
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- Windows and Linux support - macOS may work, but not actively maintained
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- Currently only .bin/.cue disc image formats are supported. Additional formats are planned
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- Direct booting of homebrew executables
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## System Requirements
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- A CPU faster than a potato.
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Building
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Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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@ -53,11 +60,11 @@ To access the menus with the controller, press the right stick down and use the
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- **Tab:** Temporarily disable speed limiter
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- **Pause/Break:** Pause/resume emulation
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- **Space:** Frame step
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- **End:** Toggle software renderering
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- **End:** Toggle software renderer
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- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
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## Tests
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- Passes amidog's CPU and GTE tests, partial passing of CPX tests
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- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
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## Screenshots
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![Final Fantasy 7](https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff7.jpg)
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