duckstation/src/frontend-common
Connor McLaughlin 3c83ef4939 NoGUI: Fail startup if font atlas creation fails 2021-04-10 14:59:59 +10:00
..
CMakeLists.txt OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
IconsFontAwesome5.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
cheevos.cpp Cheevos: Provide OS and arch in user agent 2021-04-04 13:02:02 +10:00
cheevos.h Cheevos: Ignore unofficial achievements for now 2021-03-03 19:44:29 +10:00
common_host_interface.cpp NoGUI: Fail startup if font atlas creation fails 2021-04-10 14:59:59 +10:00
common_host_interface.h HostDisplay: Support refresh rate queries on all platforms except Mac 2021-04-03 02:53:28 +10:00
controller_interface.cpp CommonHostInterface: Move controller ID parsing to interface 2021-03-14 19:32:03 +10:00
controller_interface.h CommonHostInterface: Move controller ID parsing to interface 2021-03-14 19:32:03 +10:00
cubeb_audio_stream.cpp CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
cubeb_audio_stream.h CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
d3d11_host_display.cpp HostDisplay: Support refresh rate queries on all platforms except Mac 2021-04-03 02:53:28 +10:00
d3d11_host_display.h HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
dinput_controller_interface.cpp DInputControllerInterface: Support diagonals in hat 2021-03-25 13:50:13 +10:00
dinput_controller_interface.h DInputControllerInterface: Support diagonals in hat 2021-03-25 13:50:13 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
evdev_controller_interface.cpp Support compiling for FreeBSD 2021-03-07 19:35:02 +10:00
evdev_controller_interface.h Add evdev controller interface 2021-02-08 00:47:39 +10:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
frontend-common.vcxproj.filters OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
fullscreen_ui.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
fullscreen_ui.h FullscreenUI: Make right click on binding clear it 2021-03-08 01:53:26 +10:00
fullscreen_ui_progress_callback.cpp Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui_progress_callback.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
game_list.cpp CDImage: Support sub-images, use subimages for m3u 2021-03-27 15:18:29 +10:00
game_list.h GameList: Bump cache version 2021-03-27 17:31:20 +10:00
game_settings.cpp GameSettings: Fix SSAA always showing on Android 2021-03-14 02:19:51 +10:00
game_settings.h GameSettings: Add multitap mode 2021-03-03 21:45:03 +10:00
http_downloader.cpp HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader.h HTTPDownloader: Drop user agent from base class 2021-04-04 13:30:28 +10:00
http_downloader_curl.cpp HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader_curl.h HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader_winhttp.cpp HTTPDownloader: Drop user agent from base class 2021-04-04 13:30:28 +10:00
http_downloader_winhttp.h HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
imgui_fullscreen.cpp FullscreenUI: Fix double display of stats with debug menu 2021-04-03 02:53:28 +10:00
imgui_fullscreen.h FullscreenUI: Fix double display of stats with debug menu 2021-04-03 02:53:28 +10:00
imgui_impl_dx11.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_dx11.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_opengl3.cpp ImGui: Use safe strcat/scanf on MSVC 2021-02-06 19:16:39 +10:00
imgui_impl_opengl3.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_styles.cpp ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
imgui_styles.h ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
ini_settings_interface.cpp CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
ini_settings_interface.h Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
input_overlay_ui.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
input_overlay_ui.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp HostDisplay: Support refresh rate queries on all platforms except Mac 2021-04-03 02:53:28 +10:00
opengl_host_display.h HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp Fix a couple of typos in translation sources 2021-02-27 16:21:36 +10:00
save_state_selector_ui.h Save State UI: Cache legend strings 2021-02-22 19:34:51 +01:00
sdl_audio_stream.cpp SDLAudioStream: Fix volume not applying 2020-12-12 11:50:48 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp SDLControllerInterface: Don't crash on unbound hat index 2021-03-08 02:48:18 +10:00
sdl_controller_interface.h SDLControllerInterface: Use SDL_GameControllerRumble where supported 2020-12-31 19:41:51 +10:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp VulkanHostDisplay: Handle surface loss gracefully 2021-04-08 03:07:10 +10:00
vulkan_host_display.h HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
xinput_controller_interface.cpp XInput: Fix trigger magnitude being doubled 2021-03-16 01:59:17 +10:00
xinput_controller_interface.h Support for SDL Joysticks 2020-11-15 16:12:39 +01:00