ImGui: Use safe strcat/scanf on MSVC

This commit is contained in:
Connor McLaughlin 2021-02-06 19:16:21 +10:00
parent 8582e2770d
commit d7962fdac7
1 changed files with 9 additions and 4 deletions

View File

@ -63,10 +63,6 @@
// ES 3.0 300 "#version 300 es" = WebGL 2.0
//----------------------------------------
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
@ -126,8 +122,13 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString));
#ifndef _MSC_VER
strcpy(g_GlslVersionString, glsl_version);
strcat(g_GlslVersionString, "\n");
#else
strncpy_s(g_GlslVersionString, sizeof(g_GlslVersionString), glsl_version, _TRUNCATE);
strncat_s(g_GlslVersionString, sizeof(g_GlslVersionString), "\n", _TRUNCATE);
#endif
return ImGui_ImplOpenGL3_CreateDeviceObjects();
}
@ -363,7 +364,11 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
// Parse GLSL version string
int glsl_version = 130;
#ifndef _MSC_VER
sscanf(g_GlslVersionString, "#version %d", &glsl_version);
#else
sscanf_s(g_GlslVersionString, "#version %d", &glsl_version);
#endif
const GLchar* vertex_shader_glsl_120 =
"uniform mat4 ProjMtx;\n"