Stenzek
|
891d5cefbe
|
ImGuiFullscreen: Allow smooth scrolling
|
2024-09-09 21:57:08 +10:00 |
Stenzek
|
e93dea5ad8
|
SPU: Connect 0x1F801DB8/0x1F801DBA writes
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
|
2024-09-09 21:04:47 +10:00 |
Stenzek
|
d1770b616f
|
Settings: Default console logging to running from TTY
|
2024-09-09 20:55:15 +10:00 |
Stenzek
|
fe9d06a194
|
Qt/Debugger: Snap code view to center on goto address
|
2024-09-09 20:41:10 +10:00 |
Stenzek
|
936c945e73
|
Qt/Debugger: Highlight selection on dump address
|
2024-09-09 20:37:04 +10:00 |
Stenzek
|
c633a6bacc
|
Qt/Debugger: Invalidate blocks on manual memory edit
Ensures recompiler isn't executing stale code.
|
2024-09-09 20:19:26 +10:00 |
Stenzek
|
128d5254ca
|
MSBuild: Disable RTTI on Windows builds
It's not used.
|
2024-09-09 19:22:41 +10:00 |
Stenzek
|
e2a3fe14f0
|
Cheats: Prevent inlining of memory functions
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
|
2024-09-09 18:53:51 +10:00 |
Stenzek
|
7bcdf11240
|
MediaCapture: Fix audio timestamp drift
Fixes capture lag after approximately 10 minutes.
|
2024-09-09 17:27:22 +10:00 |
Stenzek
|
de551c1836
|
D3D12Device: Fix crash when using media capture
|
2024-09-09 17:27:10 +10:00 |
Stenzek
|
559aff0ad5
|
D3D12Device: Use DXC and 12.0 feature level
|
2024-09-09 00:23:30 +10:00 |
Stenzek
|
a22acfc8a7
|
Deps: Include DXC and DirectX Agility SDK
|
2024-09-09 00:00:35 +10:00 |
Stenzek
|
4c31218d2b
|
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
|
2024-09-08 23:33:05 +10:00 |
Stenzek
|
c42fb7c16e
|
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
|
2024-09-08 22:11:58 +10:00 |
Stenzek
|
6a5f16d89a
|
VulkanDevice: Handle rare case of unaligned SPIR-V
|
2024-09-08 21:55:51 +10:00 |
Stenzek
|
432fd80f3d
|
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
|
2024-09-08 19:43:18 +10:00 |
Stenzek
|
86bff869bc
|
dep/reshadefx: Update to 7bdfb03
|
2024-09-08 19:19:58 +10:00 |
Stenzek
|
3078339f64
|
Common: Extract out ryml helpers
|
2024-09-09 00:35:31 +10:00 |
Stenzek
|
b10f043350
|
StringUtil: Fix typo
|
2024-09-09 00:35:12 +10:00 |
Stenzek
|
1d83e72887
|
Achievements: Fix incorrect plural string
|
2024-09-08 11:51:31 +10:00 |
Anderson Cardoso
|
b6c4d6dda9
|
Atualização Português do Brasil (#3293)
Atualizado para última versão.
|
2024-09-07 22:53:49 -03:00 |
shikulja
|
d29444e948
|
Update Russian translation (#3292)
* upd ts
* Update Russian translation
* Update Russian translation
|
2024-09-08 04:53:42 +03:00 |
Stenzek
|
1956575710
|
Cheats: Fix detection of ungrouped cheat import
|
2024-09-08 11:49:59 +10:00 |
Stenzek
|
32a3311208
|
System: Add option to automatically resize window
|
2024-09-07 22:05:54 +10:00 |
Stenzek
|
9d6ec23dc4
|
Common: Fix GSVector natvis
|
2024-09-07 21:53:32 +10:00 |
Stenzek
|
940cc636d6
|
GPU: Fix internal res screenshot AR with None cropping
|
2024-09-07 20:19:28 +10:00 |
Stenzek
|
af777c16ff
|
MediaCapture: Log video size
|
2024-09-07 20:19:07 +10:00 |
Stenzek
|
47a3cd44f3
|
CDROM: Support reading MODE1 sectors
|
2024-09-07 16:05:53 +10:00 |
Stenzek
|
1b2ff7e0e8
|
CDImage: Support reading MODE1 sectors
|
2024-09-07 16:05:43 +10:00 |
Stenzek
|
6ea2bb1810
|
Qt/Debugger: Auto refresh memory every 100ms
|
2024-09-07 13:39:14 +10:00 |
Stenzek
|
71ec59be06
|
Qt/Debugger: Highlight changed bytes in memory view
|
2024-09-07 13:19:01 +10:00 |
Stenzek
|
ac5a2a153a
|
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
|
2024-09-07 12:53:55 +10:00 |
Stenzek
|
4b0c1fdbf2
|
GPUDevice: Add recovery from lost device
|
2024-09-07 12:48:44 +10:00 |
Stenzek
|
1c1b82ed66
|
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
|
2024-09-07 12:15:42 +10:00 |
Stenzek
|
c5dd48474f
|
CI/MacOS: Don't use ninja for lunasvg
|
2024-09-06 22:59:21 +10:00 |
Mrlinkwii
|
95185b7308
|
FSUI : some misc fixes (#3291)
FullscreenUI: Some misc fixes
|
2024-09-06 13:55:17 +01:00 |
Stenzek
|
2e080d4998
|
Qt: Add edit function to debugger memory view
|
2024-09-06 22:48:50 +10:00 |
Stenzek
|
153d95982b
|
RegTest: Compile fix
|
2024-09-06 22:14:29 +10:00 |
Stenzek
|
929b049bd8
|
Qt: Save/restore additional window positions
Cheat Manager, Memory Scanner, CPU Debugger.
|
2024-09-06 20:43:43 +10:00 |
Stenzek
|
ab1c85790c
|
CPU: Refactor execution mode switching
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
|
2024-09-06 20:00:30 +10:00 |
Stenzek
|
4c59513c79
|
GPUDevice: Fix pipeline cache loading
(again)
|
2024-09-06 18:00:00 +10:00 |
Stenzek
|
a074699dab
|
Qt: Fix 'Boot and Debug' menu option
|
2024-09-06 17:45:59 +10:00 |
Bobby Smith
|
2d3c6ace31
|
GameDB: Fix MGS Premium Package (#3289)
|
2024-09-06 09:39:28 +02:00 |
spacepaw
|
5b4d625d23
|
Add *.psx as a supported PS-X EXE file type (#3290)
|
2024-09-06 09:33:19 +02:00 |
Anderson Cardoso
|
4a2714150e
|
Atualização Português do Brasil (#3288)
Atualizado para a última versão.
|
2024-09-03 10:36:21 -03:00 |
Stenzek
|
129df8410e
|
PostProcessing/FX: Log pipeline creation error description
|
2024-09-03 23:28:27 +10:00 |
Stenzek
|
a53dc85035
|
GPUDevice: Fix initial pipeline cache not being created
|
2024-09-03 22:45:42 +10:00 |
Stenzek
|
0458dfe8be
|
MemoryCard: Don't display message for empty card
|
2024-09-03 21:49:51 +10:00 |
Stenzek
|
a7d8e6d018
|
Host: Add disambiguation variants for translations
|
2024-09-03 21:39:00 +10:00 |
Stenzek
|
060c5553c0
|
INISettingsInterface: Use FileSystem atomic update routines
|
2024-09-03 20:43:42 +10:00 |