Commit Graph

8031 Commits

Author SHA1 Message Date
Stenzek 69471950f0
ImGuiOverlays: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek faa151d5ad
CDImageCHD: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 0654b2dc43
AudioStream: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek b094c9cd87
MDEC: Vectorize IDCT 2024-07-03 00:24:12 +10:00
Stenzek 0ae6ddcf7f
Common: Add GSVector
Mostly based on PCSX2.
2024-07-03 00:24:12 +10:00
Stenzek baab966b4e
System: Check for SSE4.1 in early hardware checks 2024-07-03 00:24:12 +10:00
Stenzek 173a61039c
System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
Stenzek a255b5bc75
Deps: Remove cpuinfo from in-tree 2024-07-03 00:24:12 +10:00
Stenzek 31aa040758
Deps: Build cpuinfo 2024-07-03 00:24:12 +10:00
Stenzek 31c3af4866
RegTest: Add spacebar swapper 2024-07-02 16:56:11 +10:00
Stenzek aabe39d0f8
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
Stenzek fbdeea7889
GameDB: Duke Nukem games 2024-07-02 16:56:10 +10:00
Stenzek e1f90e6baf
MDEC: Store scale/IDCT matrix transposed 2024-07-02 16:56:10 +10:00
Stenzek 6d6659c85e
MDEC: Increase intermediate IDCT precision 2024-07-02 16:56:07 +10:00
Stenzek da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types 2024-07-02 14:26:16 +10:00
Stenzek 1963d80d2c
RegTest: Fix crash on startup 2024-07-01 01:07:27 +10:00
Stenzek e169189441
GPU/HW: Fix possible crash when changing texture filtering 2024-07-01 01:07:27 +10:00
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 2024-07-01 00:28:05 +10:00
Stenzek 422102989c
CMake: Remove unused macro 2024-06-30 16:55:04 +10:00
Stenzek 44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 2024-06-30 16:45:51 +10:00
Stenzek f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec 2024-06-30 16:45:51 +10:00
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 2024-06-30 16:45:51 +10:00
Stenzek 8c0af03448
MSBuild: ARM64 only builds with Clang 2024-06-30 16:45:51 +10:00
Stenzek 5bf9e1d655
dep/vixl: Fix ARM32 build 2024-06-30 16:45:51 +10:00
Stenzek 890f3fcf5d
Common/Log: Make actually writing unlikely
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Stenzek 89eea91ed5
Extras: Update to PadTest 1.1 2024-06-30 16:45:51 +10:00
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
2024-06-30 16:45:19 +10:00
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek e4cb359625
GameDB: Breath of Fire III 2024-06-28 20:17:15 +10:00
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
Anderson Cardoso 41f40248d2
Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek dd420cbfcf
Common: Alloc failures in HeapArray are unlikely 2024-06-28 13:12:50 +10:00
Stenzek a89ec0eaf9
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Stenzek 5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 2024-06-28 13:12:07 +10:00
Stenzek 71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
Ilham Nurjaman 12f2ff931b
Indonesian Translation 2024-06-27 12:38:41 +10:00
Hyllian ad27f8bac3
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround 2024-06-24 13:25:16 +10:00