Stenzek
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3dca598063
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Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
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2024-09-21 22:26:06 +10:00 |
Stenzek
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ac8461a28b
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System: Fix bogus SW thread CPU in OSD
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2024-09-21 22:26:05 +10:00 |
Stenzek
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d330dca38a
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MetalDevice: Use CocoaTools methods
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2024-09-13 19:52:09 +10:00 |
Stenzek
|
d981dc7471
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MetalDevice: Implement pipeline cache
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2024-09-13 19:26:44 +10:00 |
Stenzek
|
ad67ab7ec3
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MetalDevice: Use TranspileAndCreateShaderFromSource()
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2024-09-13 17:31:59 +10:00 |
Stenzek
|
6f31e562a0
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MetalDevice: Implement timed present
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2024-09-13 15:19:29 +10:00 |
Stenzek
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4c31218d2b
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GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
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2024-09-08 23:33:05 +10:00 |
Stenzek
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ac5a2a153a
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GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
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2024-09-07 12:53:55 +10:00 |
Stenzek
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4b0c1fdbf2
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GPUDevice: Add recovery from lost device
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2024-09-07 12:48:44 +10:00 |
Stenzek
|
1c1b82ed66
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GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
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2024-09-07 12:15:42 +10:00 |
Stenzek
|
7f4e5d55db
|
Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
Stenzek
|
4f16cb61b4
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GPUDevice: Expose swap chain clear colour
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2024-08-06 17:35:27 +10:00 |
Stenzek
|
ba6b65401d
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GPUDevice: Improve pipeline error reporting
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2024-07-22 15:43:06 +10:00 |
Stenzek
|
3749b812a3
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GPUDevice: Add ExecuteAndWaitForGPUIdle()
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2024-07-04 21:54:19 +10:00 |
Stenzek
|
4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
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2024-07-04 13:25:27 +10:00 |
Stenzek
|
29533650a8
|
MetalDevice: Rectangle -> GSVector4i
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2024-07-03 15:54:32 +10:00 |
Stenzek
|
d8bd35e8d6
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GPUDevice: Add D24S8/D32F/D32FS8 types
|
2024-06-29 13:09:45 +10:00 |
Stenzek
|
6bfd862cb3
|
GPUDevice: Fix transpiled interface linking with OpenGL
|
2024-06-23 23:39:56 +10:00 |
Stenzek
|
ef69c31e9f
|
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
|
2024-06-14 21:21:34 +10:00 |
Stenzek
|
0f9a255093
|
System: Fallback to FIFO on AMD (no mailbox support)
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2024-05-24 22:48:26 +10:00 |
Stenzek
|
42a5fe0a6e
|
GPU: Further improve vsync handling
|
2024-05-24 02:33:33 +10:00 |
Stenzek
|
4e922a34a7
|
Log: Simplify macros
|
2024-05-24 02:08:14 +10:00 |
Stenzek
|
b6d019db66
|
Misc: Replace log printf calls with fmt
|
2024-05-24 00:29:49 +10:00 |
Stenzek
|
6cad97b404
|
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
|
2024-05-23 13:52:26 +10:00 |
Stenzek
|
d9cc80c7f9
|
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
|
2024-05-22 22:16:31 +10:00 |
Stenzek
|
03f9708911
|
GPUDevice: Move SPIR-V compilation to base class
|
2024-05-13 00:06:56 +10:00 |
Stenzek
|
ca3cfbaa99
|
Misc: Pass string_view by value
|
2024-05-05 22:28:29 +10:00 |
Stenzek
|
5f915e1cbe
|
MetalDevice: Use shared SPIRV-Cross
|
2024-04-14 17:25:23 +10:00 |
Stenzek
|
f4fef36eba
|
MetalDevice: Use shader to clear current depth target
|
2024-04-12 21:07:16 +10:00 |
Stenzek
|
e5a024ba85
|
MetalDevice: Add support for framebuffer fetch
|
2024-04-12 21:07:16 +10:00 |
Stenzek
|
7344661801
|
GPUDevice: Split submission and presentation
|
2024-04-11 22:53:02 +10:00 |
Stenzek
|
88270771da
|
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
|
2024-04-11 21:33:40 +10:00 |
Stenzek
|
98241cb6ba
|
GPUDevice: Swap out glslang for shaderc
|
2024-04-05 17:53:24 +10:00 |
Stenzek
|
74f3c8d1aa
|
GPU/HW: Enable feedback loops for rendering
|
2024-04-01 18:12:52 +10:00 |
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
|
2024-04-01 13:55:19 +10:00 |
Stenzek
|
a1d7d214cf
|
GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
Stenzek
|
f936a36c85
|
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
|
2024-02-29 18:56:50 +10:00 |
Stenzek
|
6cca468e65
|
MetalDevice: Add family check for 16-bit formats
|
2024-02-03 20:44:34 +10:00 |
Stenzek
|
06b11590fe
|
MetalDevice: Textures should be private
|
2024-02-03 19:53:35 +10:00 |
Stenzek
|
29b5afecae
|
MetalDevice: Fix creation error on non-RGBA8 layers
|
2024-02-03 19:41:56 +10:00 |
Stenzek
|
150ab8f4af
|
GPU: Add host/hardware stats
|
2024-01-22 14:41:19 +10:00 |
Stenzek
|
f66866ed73
|
GPUDevice: Use Error class for initialization errors
|
2024-01-21 00:18:33 +10:00 |
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
Stenzek
|
dc5e4120cd
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GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
Stenzek
|
717e0665ae
|
GPUDevice: Support R16I/R16U textures
|
2023-12-19 22:38:36 +10:00 |
Stenzek
|
9e82c18559
|
MetalDevice: Defer release of layer drawables
|
2023-12-18 20:50:35 +10:00 |
Stenzek
|
f4fb069216
|
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
|
2023-12-18 20:50:35 +10:00 |
Stenzek
|
6fe2177ee7
|
MetalDevice: Fix incorrect mipmap texture creation
|
2023-12-18 20:50:35 +10:00 |
Stenzek
|
7e1276fbac
|
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
|
2023-12-14 20:23:48 +10:00 |
Stenzek
|
c90de025bf
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MetalDevice: Fix depth not storing
|
2023-12-09 22:08:14 +10:00 |