Stenzek
143fb0876d
dep/glad: Update to v2.0.5
2024-02-25 20:30:41 +10:00
Stenzek
7fc4b89719
dep/glad: Fix Linux build
2023-09-17 12:51:00 +10:00
Connor McLaughlin
5da9edceb9
Build: Unify MSBuild options in props files
2021-07-10 21:45:10 +10:00
Connor McLaughlin
49cea927f0
Build: Add ARM64 platform for Windows
2020-10-14 00:48:48 +10:00
Connor McLaughlin
c5db7db182
Build: Compile source as UTF-8 with MSVC
2020-08-15 00:04:38 +10:00
Connor McLaughlin
af9afae1cd
cmake: SUPPORTS_X11 -> USE_X11 for glad
2020-07-12 12:41:58 +10:00
Connor McLaughlin
79841d13e2
dep/glad: Work around missing EGL_CAST on ARM drivers
2020-07-11 03:29:04 +10:00
Connor McLaughlin
4f4c4f4146
Common: Add GL context wrapper implementation
2020-05-25 15:02:44 +10:00
Connor McLaughlin
75ad533f30
dep/glad: Add WGL, EGL, GLX
2020-05-25 14:54:51 +10:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
...
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
41574d92e8
Build: Enable conformance mode
2019-10-27 01:58:28 +10:00
Connor McLaughlin
1adb1d14ae
Build: Enable inlining for __inline functions in DebugFast
2019-10-26 15:42:21 +10:00
Connor McLaughlin
9475c281bd
Build: Set /MP on projects which are missing it
2019-09-17 14:25:17 +10:00
Connor McLaughlin
2149ab4d69
Initial commit
2019-09-11 14:00:42 +10:00