Stenzek
854319441c
ImGuiFullscreen: Fix position resetting to top of list on popup close
2024-11-16 19:36:12 +10:00
Stenzek
5cfb76e3f5
GameDB: PGXP-CPU for Sheep Raider
2024-11-16 14:45:35 +10:00
Stenzek
9fbb760b18
CI/AppImage: Bump to LLVM 18
2024-11-16 14:06:14 +10:00
Stenzek
d5e2db0dee
Misc: Fix new clang-cl warnings
2024-11-16 14:06:14 +10:00
Stenzek
854a8eb1bb
Qt: Fix non-cancellable progress dialog height
2024-11-16 14:01:44 +10:00
Stenzek
61dae0ed6f
Qt: Disable close for non-cancellable progress dialog
2024-11-16 14:01:44 +10:00
Stenzek
49b669c8be
Qt: Make image verification cancellable
2024-11-16 14:01:44 +10:00
Víctor "IlDucci
194e9bbbe5
Spanish (Spain) translation update ( #3330 )
...
Updated the Spanish (Spain) translation with the latest changes.
2024-11-16 00:22:08 +10:00
Stenzek
41a89123c9
VulkanDevice: Work around older NVIDIA driver present bug
2024-11-16 00:19:03 +10:00
Stenzek
3cf7a94d1e
GunCon: Allow empty/disabled crosshair
2024-11-14 00:35:45 +10:00
Stenzek
8ec9c90c82
Qt: Fix settings not applying immediately when editing profile
2024-11-14 00:35:25 +10:00
Stenzek
2da32d8e57
Qt: Allow saving empty string to config
2024-11-14 00:19:41 +10:00
Stenzek
c2316dfdc8
InputManager: Fix relative mode engaging for gun controllers
...
It still needs to activate when using raw input.
2024-11-14 00:17:28 +10:00
Stenzek
350429466a
FileSystem: Move separator macro to path.h
2024-11-14 00:17:27 +10:00
Stenzek
babaffcce9
GPU/HW: Don't enable no-color-perspective when unsupported
...
i.e. GLES
2024-11-13 21:07:02 +10:00
Stenzek
b8f397c353
GameDB: Aces of the Air
2024-11-13 12:34:07 +10:00
Stenzek
801ddf7b36
GameDB: Remove DMA override for RE2
...
No longer needed.
2024-11-12 16:03:36 +10:00
Stenzek
5219e4f987
CDROM: Simulate real pause timing
2024-11-12 16:03:36 +10:00
Stenzek
a2af51b856
CDROM: Simulate backwards track jump after seek/pause
2024-11-12 16:03:36 +10:00
Stenzek
5f607d8c7a
CDROM: Avoid double seek on repeated Setloc+ReadS
2024-11-12 16:03:36 +10:00
Stenzek
97938a8b8c
CDROM: Improve command logging clarity
2024-11-12 16:03:36 +10:00
Stenzek
5cf2c86874
CDROM: More accurate approximation of sectors per track
2024-11-12 16:03:35 +10:00
Stenzek
4763b6754c
GameDB: PGXP-CPU for Vandal Hearts II
2024-11-12 16:03:30 +10:00
Stenzek
482f99c323
CI: Add icons to main sub-jobs
2024-11-12 14:09:04 +10:00
Stenzek
5bc38ffd63
CI: Split and add dedicated Flathub publish
2024-11-12 13:53:17 +10:00
Stenzek
e69f0d3cce
OpenGLDevice: Support both XCB and Xlib
...
Required for NVIDIA+XWayland.
2024-11-11 20:12:26 +10:00
Stenzek
816ef45199
OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
2024-11-11 20:12:23 +10:00
Stenzek
365e129792
CPU: Fix puts() hook incorrect arg
2024-11-11 16:27:11 +10:00
Stenzek
6ffa5bffab
CPU: Handle mirrors of BIOS syscalls
2024-11-11 16:26:51 +10:00
Stenzek
3f41dcc97d
Log: Add option coloured variants
2024-11-11 14:04:48 +10:00
Stenzek
596cca9be2
RegTest: Improve -maxframes option
...
Grab the last N frames instead of first N. Better for showing crashes.
2024-11-11 14:04:48 +10:00
PugsyMAME
5caadec34d
Cheat bugfix and new A8 cheat type ( #3328 )
...
* Bugfix for import and entering new cheats
Added needed g_emu_thread->reloadCheats calls after the reloadList() calls on entering a new code or importing new codes.
Without it I had to import new codes and then manually edit one of them for it to show up in the cheat counts and possibly even work
* Added Cheat Type A8
Added cheat type A8 which is the byte equivalent of the A7 cheat type as there will be a need of this type.
* Changed boolean parameters in last PR
Changed boolean parameters in last PR as per discord
2024-11-11 14:01:50 +10:00
Daniel Nylander
439e05bbf2
Update duckstation-qt_sv.ts ( #3329 )
2024-11-10 17:53:34 +10:00
Stenzek
92bcf64fe8
VulkanDevice: Refactor present failure handling
...
Shouldn't deadlock anymore...
2024-11-10 17:52:12 +10:00
Stenzek
0234137be4
VulkanDevice: Use VK_EXT_surface_maintenance1
...
NVIDIA drivers return a minImageCount of 3 with the base surface query
capability, but require 4 images for XWayland in immediate present mode.
2024-11-10 17:52:12 +10:00
Stenzek
b70a8482bd
OpenGLDevice: More verbose logging of surface creation failure
2024-11-10 17:52:12 +10:00
Stenzek
8611f4f438
System: Handle GPU device loss in BP-only mode
2024-11-10 15:48:41 +10:00
Stenzek
5b600789d6
GPU: Page align VRAM storage on Apple Silicon
2024-11-10 14:02:09 +10:00
Stenzek
2bf0838634
MetalDevice: Fix import of non-page-aligned buffers
2024-11-10 14:01:54 +10:00
Stenzek
e3e0fe6445
Log: Prepend timestamp to multi-line messages
2024-11-10 13:23:25 +10:00
Stenzek
3874df6888
Qt: Enforce minimum progress dialog height
2024-11-10 13:10:20 +10:00
Stenzek
3a271ffe9b
Qt: Enable Swedish translation
2024-11-10 13:06:05 +10:00
Daniel Nylander
160c27e106
Adding Swedish translation ( #3327 )
2024-11-10 13:03:03 +10:00
Stenzek
e8bb6bab10
Qt: Don't allow doubleclick-to-fullscreen in relative mode
2024-11-08 21:01:21 +10:00
Stenzek
7ac7175da5
Qt: Right clicking while binding should not clear input
2024-11-08 20:38:37 +10:00
Stenzek
dec40e234f
Deps: Bump to SDL2 2.30.9
2024-11-08 18:15:58 +10:00
Stenzek
5f6daf8a2a
CI: Bump flatpak-github-actions version
2024-11-08 18:05:36 +10:00
Stenzek
a6c19cc90b
OpenGLContext: Compile fix on MacOS
2024-11-08 18:05:26 +10:00
Stenzek
2d22409d2e
dep/libchdr: Fix handling of duplicate codecs
2024-11-07 22:48:05 +10:00
Stenzek
c461ad7b44
D3D11Device: Ensure we don't drop to feature level 10 on query failure
2024-11-07 22:24:33 +10:00