Merge pull request #1358 from ggrtk/qt-displaysettings-text
Qt/DisplaySettingsWidget: Fix recommended value not being translated
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@ -67,11 +67,13 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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"renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default "
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"device."));
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dialog->registerWidgetHelp(
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m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("Auto (Game Native)"),
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m_ui.displayAspectRatio, tr("Aspect Ratio"),
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qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
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tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) "
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"which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
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dialog->registerWidgetHelp(
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m_ui.displayCropMode, tr("Crop Mode"), tr("Only Overscan Area"),
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m_ui.displayCropMode, tr("Crop Mode"),
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qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)),
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tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>"
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"Some games display content in the overscan area, or use it for screen effects. <br>May "
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"not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
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