diff --git a/src/duckstation-qt/displaysettingswidget.cpp b/src/duckstation-qt/displaysettingswidget.cpp index 401a3207f..5bdddfb25 100644 --- a/src/duckstation-qt/displaysettingswidget.cpp +++ b/src/duckstation-qt/displaysettingswidget.cpp @@ -67,11 +67,13 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW "renderers.
This option is only supported in Direct3D and Vulkan. OpenGL will always use the default " "device.")); dialog->registerWidgetHelp( - m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("Auto (Game Native)"), + m_ui.displayAspectRatio, tr("Aspect Ratio"), + qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)), tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) " "which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.")); dialog->registerWidgetHelp( - m_ui.displayCropMode, tr("Crop Mode"), tr("Only Overscan Area"), + m_ui.displayCropMode, tr("Crop Mode"), + qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)), tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide.
" "Some games display content in the overscan area, or use it for screen effects.
May " "not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "