Default Branch

a8361f985e · GPU: CLUT should not be saved on CPU thread memory state · Updated 2024-12-22 06:48:45 +00:00

Branches

026b2331ad · Misc: Make controller bindings translatable · Updated 2023-08-19 14:15:53 +00:00    ShuriZma

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cf89fe4845 · Merge pull request #2993 from HeatXD/nat_traversal · Updated 2023-08-15 03:12:08 +00:00    ShuriZma

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dda2c85859 · D3D12 · Updated 2023-08-12 16:00:21 +00:00    ShuriZma

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7e6c5b4321 · GameList: Scan data root games dir · Updated 2023-07-14 11:27:10 +00:00    ShuriZma

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67801ea271 · Netplay: Fix latency increase · Updated 2023-05-07 07:48:18 +00:00    ShuriZma

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44c0b0dc92 · CMake: Build tweaks · Updated 2023-01-30 13:21:52 +00:00    ShuriZma

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37729d1fd1 · CDROM: Read buffering · Updated 2022-11-29 09:32:20 +00:00    ShuriZma

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08d7eaff18 · GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing · Updated 2022-10-03 15:40:13 +00:00    ShuriZma

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df6aab2163 · Qt: Add texture replacement settings dialog · Updated 2022-09-26 13:06:45 +00:00    ShuriZma

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33590d58a1 · 'temp2' · Updated 2022-08-08 15:14:22 +00:00    ShuriZma

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c883779595 · testing · Updated 2022-08-01 09:32:33 +00:00    ShuriZma

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20426d96b0 · wip · Updated 2022-07-30 12:31:25 +00:00    ShuriZma

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78cf297461 · dep: Remove libsamplerate · Updated 2022-07-28 11:48:25 +00:00    ShuriZma

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ed9690413b · semi-usable · Updated 2022-07-15 14:01:20 +00:00    ShuriZma

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2af1ef6cee · CPU/Recompiler: Avoid backpatching already-compiled linked blocks · Updated 2021-07-24 04:56:14 +00:00    ShuriZma

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0537370fb5 · GPU/SW: Specialize rasterizing functions further · Updated 2021-07-10 04:28:27 +00:00    ShuriZma

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5f947655f5 · wip · Updated 2021-06-21 10:53:33 +00:00    ShuriZma

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ca28381ddd · GPU/ShaderGen: Use lower precision where possible · Updated 2021-06-13 11:38:14 +00:00    ShuriZma

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26d8c85cd9 · wip · Updated 2021-05-20 05:13:06 +00:00    ShuriZma

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da0417bb46 · testing · Updated 2021-04-14 16:44:22 +00:00    ShuriZma

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