..
Debugger
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
2008-12-17 04:14:24 +00:00
GUI
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
Logging
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
2009-01-06 01:50:57 +00:00
OS
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
BPStructs.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
Config.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
GLUtil.cpp
Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users
2009-01-04 21:53:41 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
Globals.cpp
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
2009-01-06 01:50:57 +00:00
Globals.h
use globals for event handler
2009-01-08 23:42:18 +00:00
NativeVertexFormat.cpp
More renaming.
2008-12-26 17:33:53 +00:00
PixelShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
Render.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
Render.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
SConscript
add if gltest on some run away files
2009-01-09 00:35:06 +00:00
SDLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
SDLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureMngr.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureMngr.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
VertexManager.cpp
Debug compile fix
2008-12-27 20:11:37 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
use globals for event handler
2009-01-08 23:42:18 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
XFB.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
XFStructs.cpp
Forgot these
2008-12-26 11:33:15 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
Fix compile on osx
2008-12-18 21:40:50 +00:00
main.cpp
NOWX compilation fixes for debug
2009-01-11 13:37:13 +00:00
main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
nGLUtil.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
nGLUtil.h
more code cleanup
2008-12-21 21:02:43 +00:00
nmain.cpp
use globals for event handler
2009-01-08 23:42:18 +00:00
rasterfont.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00