.. |
Debugger
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namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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2008-12-17 04:14:24 +00:00 |
GUI
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
Logging
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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
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2009-01-06 01:50:57 +00:00 |
OS
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
BPStructs.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
Config.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
GLUtil.cpp
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Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users
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2009-01-04 21:53:41 +00:00 |
GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
GLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
Globals.cpp
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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
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2009-01-06 01:50:57 +00:00 |
Globals.h
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
NativeVertexFormat.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderCache.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
Render.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
Render.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
SConscript
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Updated scons for OGL Plugin.
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2009-01-12 08:23:09 +00:00 |
SDLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
SDLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
TextureConversionShader.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConversionShader.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConverter.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConverter.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureMngr.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureMngr.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
VertexLoaderManager.cpp
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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2008-12-26 10:43:18 +00:00 |
VertexManager.cpp
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Debug compile fix
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2008-12-27 20:11:37 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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2008-12-26 10:43:18 +00:00 |
XFB.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFStructs.cpp
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Forgot these
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2008-12-26 11:33:15 +00:00 |
XFStructs.h
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Forgot these
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2008-12-26 11:33:15 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
main.cpp
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NOWX compilation fixes for debug
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2009-01-11 13:37:13 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
nGLUtil.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
nGLUtil.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
nmain.cpp
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
rasterfont.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |