dolphin/Source/Plugins/Plugin_VideoOGL/Src
omegadox ff5a8e7757 Updated scons for OGL Plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1855 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-12 08:23:09 +00:00
..
Debugger namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
GUI added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
Logging OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window 2009-01-06 01:50:57 +00:00
OS added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
BPStructs.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
Config.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
GLUtil.cpp Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users 2009-01-04 21:53:41 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Globals.cpp OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window 2009-01-06 01:50:57 +00:00
Globals.h use globals for event handler 2009-01-08 23:42:18 +00:00
NativeVertexFormat.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
Render.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript Updated scons for OGL Plugin. 2009-01-12 08:23:09 +00:00
SDLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
SDLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Debug compile fix 2008-12-27 20:11:37 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp use globals for event handler 2009-01-08 23:42:18 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
XFB.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m Fix compile on osx 2008-12-18 21:40:50 +00:00
main.cpp NOWX compilation fixes for debug 2009-01-11 13:37:13 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
nGLUtil.cpp Some testgl work 2009-01-06 20:54:47 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp use globals for event handler 2009-01-08 23:42:18 +00:00
rasterfont.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00