dolphin/Source/Core/DolphinWX/Debugger
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
..
BreakpointDlg.cpp Common: Move BreakPoints into Core 2017-01-10 05:24:44 -05:00
BreakpointDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
BreakpointView.cpp BreakPoints: Rename variables 2017-01-11 10:08:11 -05:00
BreakpointView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp Common: Move BreakPoints into Core 2017-01-10 05:24:44 -05:00
BreakpointWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
CodeView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeWindow.cpp Host: Get rid of Host_SetStartupDebuggingParameters() 2017-05-14 19:12:59 -04:00
CodeWindow.h Host: Get rid of Host_SetStartupDebuggingParameters() 2017-05-14 19:12:59 -04:00
CodeWindowFunctions.cpp Merge pull request #5140 from sepalani/signature_db 2017-05-02 19:23:46 -04:00
DSPDebugWindow.cpp DSPCore: Convert the DSPCoreState enum into an enum class 2017-02-06 11:47:19 -05:00
DSPDebugWindow.h DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.cpp DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.h DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
DebuggerPanel.cpp Remove more seemingly unused debug UI strings 2017-04-23 12:39:00 +02:00
DebuggerPanel.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp Update wxWidgets to 3.1.0 2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
JitWindow.cpp UICommon: Make GetNewDisassembler() return a unique_ptr 2017-03-02 21:26:17 -05:00
JitWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp Unify memory breakpoint strings 2017-05-07 20:55:34 +02:00
MemoryCheckDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
MemoryView.cpp Frame: Normalize member names 2017-05-01 05:13:19 -04:00
MemoryView.h MemoryView: Separate memory string composition from OnPaint 2017-01-15 12:13:08 -05:00
MemoryWindow.cpp Unify memory breakpoint strings 2017-05-07 20:55:34 +02:00
MemoryWindow.h MemoryWindow: Remove unused member variable 2017-04-30 06:35:59 -04:00
RegisterView.cpp Frame: Normalize member names 2017-05-01 05:13:19 -04:00
RegisterView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WatchView.cpp Frame: Normalize member names 2017-05-01 05:13:19 -04:00
WatchView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
WatchWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
WatchWindow.h More debug text fixes 2016-11-02 17:46:52 +01:00