..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 00:29:23 -05:00
D3D.vcxproj
Remove old XFB logic
2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters
Remove old XFB logic
2017-11-17 22:11:29 -06:00
D3DBase.cpp
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
D3DBase.h
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DShader.h
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DState.cpp
D3D: Make state cache part of Renderer and not static
2017-11-22 18:17:07 +10:00
D3DState.h
D3D: Make state cache part of Renderer and not static
2017-11-22 18:17:07 +10:00
D3DTexture.cpp
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
D3DTexture.h
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
D3DUtil.cpp
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
D3DUtil.h
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 12:12:39 -05:00
DXTexture.cpp
AbstractTexture: Fix crash in Vulkan backend when freeing texture
2018-01-26 19:12:11 +10:00
DXTexture.h
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
FramebufferManager.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
NativeVertexFormat.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
PSTextureEncoder.cpp
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
PSTextureEncoder.h
D3D: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
D3D: Use VideoCommon EFB-to-texture shaders
2017-12-06 03:33:50 +10:00
PixelShaderCache.h
D3D: Use VideoCommon EFB-to-texture shaders
2017-12-06 03:33:50 +10:00
Render.cpp
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
Render.h
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
TextureCache.cpp
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
TextureCache.h
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
D3D/VertexManager: Add missing includes
2017-12-02 20:09:33 -05:00
VertexShaderCache.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
VertexShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
VideoBackend.h
VideoBackend: Remove PeekMessages method
2018-01-27 13:53:55 +10:00
main.cpp
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00