dolphin/Source/Plugins/Plugin_DSP_LLE/Src
John Peterson be6a6215c9 Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
..
Logging Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. 2008-10-09 04:00:47 +00:00
AOSoundStream.cpp Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though 2008-07-29 23:59:21 +00:00
AOSoundStream.h Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though 2008-07-29 23:59:21 +00:00
DSoundStream.cpp Include system headers using "#include <file.h>", so GCC will not issue warnings about them. 2008-08-26 23:32:54 +00:00
DSoundStream.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DisAsmDlg.cpp Fixed Wii AX sound, for real this time 2008-11-14 11:47:17 +00:00
DisAsmDlg.h Fixed Wii AX sound, for real this time 2008-11-14 11:47:17 +00:00
DisAsmListView.h Initial megacommit. 2008-07-12 17:40:22 +00:00
Globals.cpp Fixed Wii Sound 2008-11-13 13:45:32 +00:00
Globals.h just some simple profiling for the LLE DSP 2008-10-17 17:59:16 +00:00
HLE_Functions.cpp small improvements of the LLE plugin 2008-10-11 17:21:00 +00:00
HLE_Helper.cpp small improvements of the LLE plugin 2008-10-11 17:21:00 +00:00
HLE_Helper.h small improvements of the LLE plugin 2008-10-11 17:21:00 +00:00
Mixer.cpp clip audio correctly in gigaherz' resampler 2008-10-21 20:27:37 +00:00
Mixer.h Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
RegSettings.cpp Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
RegSettings.h Initial megacommit. 2008-07-12 17:40:22 +00:00
RegisterDlg.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
RegisterDlg.h Initial megacommit. 2008-07-12 17:40:22 +00:00
SConscript No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00
Tools.cpp some HLE LLE stuff :) 2008-10-11 08:43:50 +00:00
Tools.h some HLE LLE stuff :) 2008-10-11 08:43:50 +00:00
disassemble.cpp some HLE LLE stuff :) 2008-10-11 08:43:50 +00:00
disassemble.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_aram.cpp changed exception behavior a little bit 2008-10-09 20:17:10 +00:00
gdsp_aram.h Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin. 2008-10-08 18:57:33 +00:00
gdsp_ext_op.cpp make LLE "work" on linux 2008-09-16 13:53:11 +00:00
gdsp_ext_op.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_ifx.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_interface.cpp some HLE LLE stuff :) 2008-10-11 08:43:50 +00:00
gdsp_interface.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_interpreter.cpp just some simple profiling for the LLE DSP 2008-10-17 17:59:16 +00:00
gdsp_interpreter.h just some simple profiling for the LLE DSP 2008-10-17 17:59:16 +00:00
gdsp_memory.cpp Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
gdsp_memory.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_opcodes.cpp some HLE LLE stuff :) 2008-10-11 08:43:50 +00:00
gdsp_opcodes.h make LLE "work" on linux 2008-09-16 13:53:11 +00:00
gdsp_opcodes_helper.h just some simple profiling for the LLE DSP 2008-10-17 17:59:16 +00:00
gdsp_registers.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_registers.h Initial megacommit. 2008-07-12 17:40:22 +00:00
main.cpp Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
opcodes.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
opcodes.h few warning fixes 2008-09-16 20:24:34 +00:00
stdafx.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
stdafx.h Initial megacommit. 2008-07-12 17:40:22 +00:00