Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@100 8ced0084-cf51-0410-be5f-012b33b47a6e
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c04011f117
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@ -139,12 +139,12 @@ CGameListCtrl::Update()
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Show();
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}
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#ifdef _WIN32
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wxColour blend50(const wxColour& c1, const wxColour& c2)
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{
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return(((c1.GetPixel() & 0xFEFEFE) >> 1) + ((c2.GetPixel() & 0xFEFEFE) >> 1) + 0x010101);
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}
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#endif
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wxString NiceSizeFormat(s64 _size)
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{
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@ -0,0 +1,126 @@
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#include <ao/ao.h>
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#include <pthread.h>
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#include "AOSoundStream.h"
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namespace AOSound
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{
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pthread_t thread;
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StreamCallback callback;
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char *buffer;
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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int bufferSize;
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int totalRenderedBytes;
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int sampleRate;
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volatile int threadData;
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int currentPos;
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int lastPos;
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short realtimeBuffer[1024 * 1024];
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int AOSound_GetSampleRate()
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{
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return sampleRate;
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}
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bool WriteDataToBuffer(int dwOffset,char* soundData, int dwSoundBytes)
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{
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//void* ptr1, * ptr2;
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//DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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//HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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/*if (DSERR_BUFFERLOST == hr)
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{
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dsBuffer->Restore();
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hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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}
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if (SUCCEEDED(hr))
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{
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memcpy(ptr1, soundData, numBytes1);
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if (ptr2 != 0)
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{
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memcpy(ptr2, soundData + numBytes1, numBytes2);
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}
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// Release the data back to DirectSound.
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dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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return(true);
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}
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return(false);*/
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ao_play(device, soundData, dwSoundBytes);
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return true;
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}
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void* soundThread(void*)
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{
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currentPos = 0;
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lastPos = 0;
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// Prefill buffer?
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//writeDataToBuffer(0,realtimeBuffer,bufferSize);
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// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
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//dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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while (!threadData)
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{
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// No blocking inside the csection
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//dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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int numBytesToRender = 256;
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if (numBytesToRender >= 256)
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{
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
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WriteDataToBuffer(0, (char*)realtimeBuffer, numBytesToRender);
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//currentPos = ModBufferSize(lastPos + numBytesToRender);
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//totalRenderedBytes += numBytesToRender;
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//lastPos = currentPos;
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}
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//WaitForSingleObject(soundSyncEvent, MAXWAIT);
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}
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//dsBuffer->Stop();
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return(0); //hurra!
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}
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bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
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{
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callback = _callback;
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threadData = 0;
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sampleRate = _sampleRate;
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//no security attributes, automatic resetting, init state nonset, untitled
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//soundSyncEvent = CreateEvent(0, false, false, 0);
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ao_initialize();
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default_driver = ao_default_driver_id();
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format.bits = 16;
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format.channels = 2;
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format.rate = sampleRate;
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format.byte_format = AO_FMT_LITTLE;
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//vi vill ha access till DSOUND så...
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device = ao_open_live(default_driver, &format, NULL /* no options */);
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if (device == NULL) {
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fprintf(stderr, "Error opening device.\n");
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return 1;
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}
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buf_size = format.bits/8 * format.channels * format.rate;
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buffer = (char*)calloc(buf_size, sizeof(char));
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pthread_create(&thread, NULL, soundThread, (void *)NULL);
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return(true);
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}
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void AOSound_StopSound()
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{
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ao_close(device);
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ao_shutdown();
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}
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}
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@ -0,0 +1,35 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __AOSOUNDSTREAM_H__
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#define __AOSOUNDSTREAM_H__
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namespace AOSound
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{
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typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
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bool AOSound_StartSound(int sampleRate, StreamCallback _callback);
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void AOSound_UpdateSound();
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void AOSound_StopSound();
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float AOSound_GetTimer();
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int AOSound_GetCurSample();
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int AOSound_GetSampleRate();
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}
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#endif //__AOSOUNDSTREAM_H__
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@ -1,6 +1,7 @@
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Import('env')
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output = "../../../../Binary/linux/Plugins/dsplle.so"
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files = ["disassemble.cpp",
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files = ["AOSoundStream.cpp",
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"disassemble.cpp",
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"gdsp_aram.cpp",
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"gdsp_ext_op.cpp",
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"gdsp_interface.cpp",
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@ -11,6 +12,7 @@ files = ["disassemble.cpp",
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"Globals.cpp",
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"opcodes.cpp",
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"Tools.cpp",
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"main.cpp",
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]
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#env.Append(LINKFLAGS = "-symbolic")
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env.Append(LINKFLAGS = " `pkg-config --libs ao`")
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env.SharedLibrary(output, files, LIBS = ["common"])
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@ -29,6 +29,16 @@ HINSTANCE g_hInstance = NULL;
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HANDLE g_hDSPThread = NULL;
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CRITICAL_SECTION g_CriticalSection;
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CDisAsmDlg g_Dialog;
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#else
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#define WINAPI
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#define LPVOID void*
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#define __int16 short;
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include "AOSoundStream.h"
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pthread_t g_hDSPThread = NULL;
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#endif
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DSPInitialize g_dspInitialize;
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@ -39,7 +49,7 @@ DSPInitialize g_dspInitialize;
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uint32 g_LastDMAAddress = 0;
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uint32 g_LastDMASize = 0;
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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@ -59,7 +69,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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g_hInstance = hinstDLL;
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return(TRUE);
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}
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#endif
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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@ -95,8 +105,11 @@ void DllDebugger(HWND _hParent)
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}
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#ifdef _WIN32
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DWORD WINAPI dsp_thread(LPVOID lpParameter)
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#else
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void* dsp_thread(void* lpParameter)
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#endif
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{
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while (1)
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{
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@ -112,6 +125,7 @@ DWORD WINAPI dsp_thread(LPVOID lpParameter)
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DWORD WINAPI dsp_thread_debug(LPVOID lpParameter)
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{
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#ifdef _WIN32
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while (1)
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{
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if (g_Dialog.CanDoStep())
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Sleep(100);
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}
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}
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#endif
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}
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@ -175,19 +190,23 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
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fclose(t); */
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}
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#ifdef _WIN32
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#if _DEBUG
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g_hDSPThread = CreateThread(NULL, 0, dsp_thread_debug, 0, 0, NULL);
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#else
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g_hDSPThread = CreateThread(NULL, 0, dsp_thread, 0, 0, NULL);
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#endif
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#else
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pthread_create(&g_hDSPThread, NULL, dsp_thread, (void *)NULL);
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#endif
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InitializeCriticalSection(&g_CriticalSection);
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DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 32000, Mixer);
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#ifdef _WIN32
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InitializeCriticalSection(&g_CriticalSection);
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DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 32000, Mixer);
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#else
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AOSound::AOSound_StartSound(32000, Mixer);
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#endif
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}
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{
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if (g_hDSPThread != NULL)
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{
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#ifdef _WIN32
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TerminateThread(g_hDSPThread, 0);
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#else
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pthread_cancel(g_hDSPThread);
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#endif
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}
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}
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#ifdef _WIN32
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unsigned __int16 DSP_WriteControlRegister(unsigned __int16 _uFlag)
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#else
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short unsigned int DSP_WriteControlRegister(short _uFlag)
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#endif
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{
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gdsp_write_cr(_uFlag);
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return(gdsp_read_cr());
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}
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#ifdef _WIN32
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unsigned __int16 DSP_ReadControlRegister()
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#else
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short unsigned int DSP_ReadControlRegister()
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#endif
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{
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return(gdsp_read_cr());
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}
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#ifdef _WIN32
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unsigned __int16 DSP_ReadMailboxHigh(bool _CPUMailbox)
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#else
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short unsigned int DSP_ReadMailboxHigh(bool _CPUMailbox)
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#endif
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{
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if (_CPUMailbox)
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{
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}
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}
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#ifdef _WIN32
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unsigned __int16 DSP_ReadMailboxLow(bool _CPUMailbox)
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#else
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short unsigned int DSP_ReadMailboxLow(bool _CPUMailbox)
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#endif
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{
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if (_CPUMailbox)
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{
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}
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}
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#ifdef _WIN32
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void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned __int16 _uHighMail)
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#else
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void DSP_WriteMailboxHigh(bool _CPUMailbox, short unsigned int _uHighMail)
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#endif
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{
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if (_CPUMailbox)
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{
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}
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}
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#ifdef _WIN32
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void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned __int16 _uLowMail)
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#else
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void DSP_WriteMailboxLow(bool _CPUMailbox, short unsigned int _uLowMail)
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#endif
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{
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if (_CPUMailbox)
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{
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{
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return;
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}
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#ifdef _WIN32
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if (g_Dialog.CanDoStep())
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{
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gdsp_runx(100);
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}
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#endif
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}
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#ifdef _WIN32
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void DSP_SendAIBuffer(unsigned __int32 _Address, unsigned __int32 _Size)
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#else
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void DSP_SendAIBuffer(unsigned int _Address, unsigned int _Size)
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#endif
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{
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uint32 Size = _Size * 16 * 2; // 16bit per sample, two channels
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