dolphin/Source/Plugins/Plugin_VideoSoftware/Src
Glenn Rice 8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
..
BPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
BPMemLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
CPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
CPMemLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Clipper.cpp Hg: 2010-06-09 01:37:08 +00:00
Clipper.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
CommandProcessor.cpp My first commit :D 2010-06-24 13:28:54 +00:00
CommandProcessor.h Hg: 2010-06-09 01:37:08 +00:00
DebugUtil.cpp Hg: 2010-06-09 01:37:08 +00:00
DebugUtil.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
EfbCopy.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbCopy.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
EfbInterface.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbInterface.h Hg: 2010-06-09 01:37:08 +00:00
GLUtil.cpp Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
GLUtil.h Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
HwRasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
HwRasterizer.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexFormat.h Plugin_VideoSoftware fix 2010-07-18 16:53:49 +00:00
NativeVertexWriter.h Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.cpp Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.h Hg: 2010-06-09 01:37:08 +00:00
PixelEngine.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
Rasterizer.h Hg: 2010-06-09 01:37:08 +00:00
Renderer.cpp This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
Renderer.h Hg: 2010-06-09 01:37:08 +00:00
SConscript Fix the global build on linux. 2010-07-20 04:19:25 +00:00
SetupUnit.cpp Hg: 2010-06-09 01:37:08 +00:00
SetupUnit.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Statistics.cpp Hg: 2010-06-09 01:37:08 +00:00
Statistics.h Hg: 2010-06-09 01:37:08 +00:00
Tev.cpp Hg: 2010-06-09 01:37:08 +00:00
Tev.h Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
TextureSampler.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureSampler.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
TransformUnit.cpp Plugin_VideoSoftware fix 2010-07-18 16:53:49 +00:00
TransformUnit.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Vec3.h dsphle - small mail protocol fix for zelda light type 2010-07-19 12:34:11 +00:00
VertexFormatConverter.cpp Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VertexFormatConverter.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VertexLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
VertexLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VertexLoader_Position.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VideoConfig.cpp Hg: 2010-06-09 01:37:08 +00:00
VideoConfig.h Hg: 2010-06-09 01:37:08 +00:00
Win32.cpp Hg: 2010-06-09 01:37:08 +00:00
Win32.h Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 05:00:37 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
main.cpp Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
main.h Hg: 2010-06-09 01:37:08 +00:00
stdafx.cpp Hg: 2010-06-09 01:37:08 +00:00
stdafx.h Hg: 2010-06-09 01:37:08 +00:00