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BPMemLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
BPMemLoader.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
CPMemLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
CPMemLoader.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
Clipper.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
Clipper.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
CommandProcessor.cpp
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
CommandProcessor.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
DebugUtil.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
DebugUtil.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
EfbCopy.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
EfbCopy.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
EfbInterface.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
EfbInterface.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
GLUtil.cpp
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Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
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2010-07-16 21:56:40 +00:00 |
GLUtil.h
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Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
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2010-07-16 21:56:40 +00:00 |
HwRasterizer.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
HwRasterizer.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
NativeVertexFormat.h
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Plugin_VideoSoftware fix
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2010-07-18 16:53:49 +00:00 |
NativeVertexWriter.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
OpcodeDecoder.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
OpcodeDecoder.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
PixelEngine.cpp
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
PixelEngine.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Rasterizer.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
Rasterizer.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Renderer.cpp
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |
Renderer.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
SConscript
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Fix the global build on linux.
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2010-07-20 04:19:25 +00:00 |
SetupUnit.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
SetupUnit.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
Statistics.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
Statistics.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Tev.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
Tev.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
TextureEncoder.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
TextureEncoder.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
TextureSampler.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
TextureSampler.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
TransformUnit.cpp
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Plugin_VideoSoftware fix
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2010-07-18 16:53:49 +00:00 |
TransformUnit.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
Vec3.h
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dsphle - small mail protocol fix for zelda light type
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2010-07-19 12:34:11 +00:00 |
VertexFormatConverter.cpp
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
VertexFormatConverter.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
VertexLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
VertexLoader.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
VertexLoader_Position.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
VideoConfig.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
VideoConfig.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Win32.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
Win32.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
XFMemLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
XFMemLoader.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 05:00:37 +00:00 |
cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
main.cpp
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Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
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2010-07-19 02:09:34 +00:00 |
main.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
stdafx.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
stdafx.h
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Hg:
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2010-06-09 01:37:08 +00:00 |