dolphin/Source/Core/DolphinWX
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
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Src When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
resources Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
CMakeLists.txt Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
Dolphin.vcxproj Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds. 2011-03-19 10:05:57 +00:00
Dolphin.vcxproj.filters vs2010: make sure minimal rebuild is turned off 2011-03-24 04:26:21 +00:00
Dolphin.vcxproj.user vs2010: make -d be passed to debugfast builds launched from vs 2011-02-25 04:00:16 +00:00
DolphinWX.rc Hg: 2010-06-09 01:37:08 +00:00
SConscript Simplify the SCons build: 2011-03-20 18:35:07 +00:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00