dolphin/Source/Core
pierre f8037e3ccf Core/DSP: Split extended opcode 0xc0/mask 0xc0 to account for 0xc3/mask 0xc3 variant
In assembly, these are 'ld $ax0.d,$ax1.r,@$arS with their n,m and nm variants,
which have been special cased for S==3. The regular 'ld can be decomposed
into lrri $ax0.d,@$arS and lrri $ax1.r,@$ar3, while the S==3 case decomposes
to lrri $axR.h,@$arD and lrri $axR.l,@$ar3. The latter variant will be
disassembled to 'ldax $axR,@$arD after this change. The assembler recognizes
both the new 'ldax variant and the old 'ld with @$ar3 but the disassembler
only outputs 'ldax. Besides the readability, this allows for more correct
register use analysis(when it's done).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7413 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 22:28:18 +00:00
..
AudioCommon Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
Common Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
Core Core/DSP: Split extended opcode 0xc0/mask 0xc0 to account for 0xc3/mask 0xc3 variant 2011-03-25 22:28:18 +00:00
DiscIO Reinstate AfterInit(), which is still needed for MacOpenFile() 2011-03-16 01:50:46 +00:00
DolphinWX When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
InputCommon Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
VideoCommon When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00