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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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D3D: Remove non-existent files from CMakeLists.txt
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2017-11-19 00:29:23 -05:00 |
D3D.vcxproj
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
D3D.vcxproj.filters
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
D3DBase.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
D3DBase.h
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D3DBase: Support the "allow tearing" DXGI flags.
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2017-09-04 23:12:52 +02:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DShader.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DState.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
D3DState.h
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DTexture.h
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
D3DUtil.cpp
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D3DUtil: Remove unused defines
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2017-11-19 12:14:18 -05:00 |
D3DUtil.h
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D3DUtil: Make file-scope variables internally linked where applicable
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2017-11-19 12:12:39 -05:00 |
DXTexture.cpp
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
DXTexture.h
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
FramebufferManager.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GeometryShaderCache.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
NativeVertexFormat.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
PSTextureEncoder.cpp
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
PSTextureEncoder.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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D3D: Fix crash if shaders fail to compile
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2017-09-07 11:45:43 +10:00 |
PixelShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
Render.cpp
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D3DUtil: Make file-scope variables internally linked where applicable
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2017-11-19 12:12:39 -05:00 |
Render.h
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
TextureCache.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
TextureCache.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VertexManager.h
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
VertexShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
VertexShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
main.cpp
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Software Backend: Force EFB/XFB to copy to ram
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2017-11-17 22:11:31 -06:00 |