dolphin/Source
Marcus Wanners eecfb56219 Move LLE DSP on thread setting to advanced section and added a not-so-helpful tooltip to it (probably needs to be changed to something more informative).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3030 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-21 15:19:07 +00:00
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Core Move LLE DSP on thread setting to advanced section and added a not-so-helpful tooltip to it (probably needs to be changed to something more informative). 2009-04-21 15:19:07 +00:00
DSPSpy More DSPSpy findings - nakee's "TSTAXL" isn't test. Not sure what it is though. 2009-04-18 21:35:21 +00:00
DSPTool DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
PluginSpecs DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes. 2009-04-08 20:26:33 +00:00
Plugins Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities. 2009-04-19 10:10:45 +00:00
TestSuite wii sd: got some register values from real hardware. nintendo apps still don't accept it though :( 2009-04-21 13:17:02 +00:00
Dolphin.sln Add fake VS project for DSPSpy. 2009-04-18 14:09:26 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to. 2009-02-26 00:11:51 +00:00