..
OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
Buildfix.
2013-02-26 19:59:33 -06:00
AVIDump.h
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
BPFunctions.cpp
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
BPFunctions.h
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.cpp
BPMemory: Expose more register descriptions for FifoPlayer
2013-01-12 15:25:50 +01:00
BPMemory.h
Merge branch 'master' into perfqueries.
2013-03-01 01:07:34 +01:00
BPStructs.cpp
Add documentation to PerfQueryBase interface.
2013-03-01 23:02:11 +01:00
BPStructs.h
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
CommandProcessor.cpp
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CommandProcessor.h
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
DLCache.h
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Debugger.h
Enable GFX debugger functionality in Release builds.
2012-11-20 17:54:48 +01:00
EmuWindow.cpp
Remove some old nonsense.
2013-02-07 23:52:50 -06:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
FPSCounter.cpp
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FPSCounter.h
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
Fifo.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Fifo.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
FramebufferManagerBase.cpp
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
GenericDLCache.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
GenericTextureDecoder.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
HiresTextures.cpp
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
2012-05-13 17:43:14 +02:00
HiresTextures.h
TextureCacheBase: Support loading custom mipmaps.
2012-05-13 17:42:22 +02:00
ImageWrite.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
Related to Texture's glitches:
2010-11-25 20:39:54 +00:00
IndexGenerator.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
LightingShaderGen.cpp
Fix two unsigned/signed mismatch warnings.
2013-01-15 21:15:31 -05:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
MainBase.cpp
Add documentation to PerfQueryBase interface.
2013-03-01 23:02:11 +01:00
MainBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
NativeVertexFormat.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OnScreenDisplay.cpp
Added option to toggle the display of On-Screen Display messages in the Interface tab.
2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
Some cleanups.
2013-03-01 01:31:57 +01:00
OpcodeDecoding.cpp
Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
2012-08-05 04:24:08 +02:00
OpcodeDecoding.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpenCL.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PerfQueryBase.cpp
OGL: Implement pixel metrics (untested)
2012-08-26 20:26:10 +02:00
PerfQueryBase.h
Add documentation to PerfQueryBase interface.
2013-03-01 23:02:11 +01:00
PixelEngine.cpp
Add documentation to PerfQueryBase interface.
2013-03-01 23:02:11 +01:00
PixelEngine.h
D3D11: Implement some PE pixel performance metrics.
2012-08-26 20:26:10 +02:00
PixelShaderGen.cpp
Fix a dumb regression from revision 4925a28f94
.
2013-01-19 22:40:20 +01:00
PixelShaderGen.h
Fix an assert that had been wrong for ages, apparently.
2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
PixelShaderManager.h
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
RenderBase.cpp
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
RenderBase.h
D3D11: Port perf queries code to the PerfQueryBase interface.
2013-03-01 19:30:37 +01:00
Statistics.cpp
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Statistics.h
change projection_type to u32
2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp
also don't cleanup efb copys on efb2ram
2013-03-01 11:31:52 +01:00
TextureCacheBase.h
Merge branch 'mipmap_fixes'.
2013-02-07 20:40:33 +01:00
TextureConversionShader.cpp
Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
2012-05-05 11:21:05 +10:00
TextureConversionShader.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureDecoder.h
VideoCommon: Implement proper RGBA8 texture loading from tmem.
2013-01-10 18:30:22 +01:00
VertexLoader.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
VertexLoader.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
VertexLoaderManager.cpp
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoader_Color.cpp
Fix a typo in the indexed color vertex loader
2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexManagerBase.cpp
Merge branch 'master' into perfqueries.
2013-03-01 01:07:34 +01:00
VertexManagerBase.h
Hey, long time no commits :).
2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp
Remove the per pixel depth option.
2013-01-08 18:16:48 +01:00
VertexShaderGen.h
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp
change projection_type to u32
2013-01-24 13:10:13 +01:00
VertexShaderManager.h
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
VideoCommon.h
Clear up some warnings that crop up from -Wextra
2012-12-30 03:28:50 -06:00
VideoConfig.cpp
Add documentation to PerfQueryBase interface.
2013-03-01 23:02:11 +01:00
VideoConfig.h
Add documentation to PerfQueryBase interface.
2013-03-01 23:02:11 +01:00
VideoState.cpp
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
2012-05-26 13:18:08 +10:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
change projection_type to u32
2013-01-24 13:10:13 +01:00
XFStructs.cpp
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
2012-11-19 21:09:31 +01:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
x64DLCache.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64TextureDecoder.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00