dolphin/Source/Core/VideoBackends/D3D12
Pokechu22 1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
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CMakeLists.txt normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
Common.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12BoundingBox.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
D3D12PerfQuery.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12PerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12Renderer.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
D3D12Renderer.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3D12StreamBuffer.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12SwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12VertexManager.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
D3D12VertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DX12Context.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Context.h VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Pipeline.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Pipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DX12Shader.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Shader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DX12Texture.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Texture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DX12VertexFormat.cpp Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
DX12VertexFormat.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DescriptorAllocator.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DescriptorAllocator.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DescriptorHeapManager.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DescriptorHeapManager.h VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
VideoBackend.cpp VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00