9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. |
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.. | ||
CMakeLists.txt | ||
Null.vcxproj | ||
NullBackend.cpp | ||
NullTexture.cpp | ||
NullTexture.h | ||
PerfQuery.h | ||
Render.cpp | ||
Render.h | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VideoBackend.h |