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FramebufferManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
GLUtil.cpp
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Make titlebar and about dialog fancy for cmake build.
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2011-08-21 17:43:05 -05:00 |
GLUtil.h
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Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
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2011-03-02 15:13:13 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Add in GLSL setting again.
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2011-11-30 22:02:25 -06:00 |
PixelShaderCache.cpp
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Remove bSupportsGLSLLocation since it won't work how I expect it.
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2011-12-09 19:14:02 -06:00 |
PixelShaderCache.h
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Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
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2011-12-08 01:51:08 -06:00 |
PostProcessing.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
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Remove bSupportsGLSLLocation since it won't work how I expect it.
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2011-12-09 19:14:02 -06:00 |
ProgramShaderCache.h
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Add in UBOs, doesn't work yet. Still debugging here.
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2011-12-09 17:30:05 -06:00 |
RasterFont.cpp
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VideoOGL: reinitialize some more global variables,
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2011-02-13 19:05:24 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Add in GLSL setting again.
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2011-11-30 22:02:25 -06:00 |
Render.h
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Added an EFB peek cache to the GL video plugin
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2011-10-17 18:30:13 +02:00 |
TextureCache.cpp
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Almost there.
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2011-12-07 22:04:34 -06:00 |
TextureCache.h
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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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2011-02-26 23:41:02 +00:00 |
TextureConverter.cpp
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Welp, just fixed that problem.
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2011-12-07 23:23:00 -06:00 |
TextureConverter.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
VertexManager.cpp
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Add in UBOs, doesn't work yet. Still debugging here.
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2011-12-09 17:30:05 -06:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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Remove bSupportsGLSLLocation since it won't work how I expect it.
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2011-12-09 19:14:02 -06:00 |
VertexShaderCache.h
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mah
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2011-12-02 18:46:07 -06:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |
main.cpp
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Add in UBOs, doesn't work yet. Still debugging here.
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2011-12-09 17:30:05 -06:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |