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D3DBase.cpp
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We need to require at least shader 2.0a now
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2011-06-08 03:09:07 +00:00 |
D3DBase.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DShader.cpp
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DShader.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DTexture.cpp
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DTexture.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DUtil.cpp
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D3D9: Offset vertices used to copy textures by 0.5.
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2011-02-04 18:15:14 +00:00 |
D3DUtil.h
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D3D9: Offset vertices used to copy textures by 0.5.
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2011-02-04 18:15:14 +00:00 |
FramebufferManager.cpp
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Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
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2011-05-12 02:14:45 +00:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
PixelShaderCache.cpp
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just a little cleanup to maintain minimal interfaces
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2011-06-10 19:16:09 +00:00 |
PixelShaderCache.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
Render.cpp
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Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
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2011-05-12 02:14:45 +00:00 |
Render.h
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Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
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2011-05-12 02:14:45 +00:00 |
TextureCache.cpp
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Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
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2011-05-12 02:14:45 +00:00 |
TextureCache.h
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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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2011-02-26 23:41:02 +00:00 |
TextureConverter.cpp
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Fix issue 4509
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2011-05-18 02:03:56 +00:00 |
TextureConverter.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
VertexManager.cpp
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D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
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2011-02-25 18:22:04 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Add a partial fix for 4xSSAA in D3D9 (issue 4090).
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2011-04-30 12:58:03 +00:00 |
VertexShaderCache.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |
main.cpp
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just a little cleanup to maintain minimal interfaces
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2011-06-10 19:16:09 +00:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |