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D3DBase.cpp
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DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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2010-12-29 13:07:00 +00:00 |
D3DBase.h
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DX11:
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2010-11-23 19:58:02 +00:00 |
D3DBlob.cpp
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DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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2010-12-29 13:07:00 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
D3DShader.h
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
D3DTexture.cpp
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DX11:
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2010-11-23 19:58:02 +00:00 |
D3DTexture.h
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DX11:
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2010-11-23 19:58:02 +00:00 |
D3DUtil.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
D3DUtil.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
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D3D9:
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2011-01-03 14:35:07 +00:00 |
FramebufferManager.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
GfxState.cpp
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
GfxState.h
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
Globals.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
NativeVertexFormat.cpp
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
PixelShaderCache.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
PixelShaderCache.h
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DX11:
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2010-11-27 11:11:05 +00:00 |
Render.cpp
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
Render.h
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
TextureCache.cpp
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DX11 code maintenance, part 1:
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2011-01-24 08:44:32 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
VertexManager.cpp
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexShaderCache.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
main.cpp
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Unmark a few strings that should not be translated.
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2011-01-20 03:02:51 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |