.. |
D3DBase.cpp
|
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
|
2011-10-08 15:29:04 -07:00 |
D3DBase.h
|
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
|
2011-10-08 15:29:04 -07:00 |
D3DShader.cpp
|
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
|
2011-07-29 22:18:11 +00:00 |
D3DShader.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
D3DTexture.cpp
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
D3DTexture.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
D3DUtil.cpp
|
D3D9: Offset vertices used to copy textures by 0.5.
|
2011-02-04 18:15:14 +00:00 |
D3DUtil.h
|
D3D9: Offset vertices used to copy textures by 0.5.
|
2011-02-04 18:15:14 +00:00 |
FramebufferManager.cpp
|
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
|
2011-05-12 02:14:45 +00:00 |
FramebufferManager.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
Globals.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
PixelShaderCache.cpp
|
Only sync shader caches to disk on stop.
|
2011-09-29 23:16:42 +02:00 |
PixelShaderCache.h
|
Fix Windows build.
|
2011-09-29 22:54:52 +02:00 |
Render.cpp
|
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
|
2011-09-29 23:32:38 +02:00 |
Render.h
|
Merge some scissor rect related code to VideoCommon.
|
2011-09-05 22:04:28 +02:00 |
TextureCache.cpp
|
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
|
2011-05-12 02:14:45 +00:00 |
TextureCache.h
|
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
|
2011-02-26 23:41:02 +00:00 |
TextureConverter.cpp
|
Fix issue 4509
|
2011-05-18 02:03:56 +00:00 |
TextureConverter.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
VertexManager.cpp
|
D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
|
2011-02-25 18:22:04 +00:00 |
VertexManager.h
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
|
Only sync shader caches to disk on stop.
|
2011-09-29 23:16:42 +02:00 |
VertexShaderCache.h
|
Fix Windows build.
|
2011-09-29 22:54:52 +02:00 |
VideoBackend.h
|
* GUI Video-Settings changes:
|
2011-03-21 19:57:31 +00:00 |
main.cpp
|
Make titlebar and about dialog fancy for cmake build.
|
2011-08-21 17:43:05 -05:00 |
main.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
stdafx.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
stdafx.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |