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AVIDump.cpp
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
AVIDump.h
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last commit missed AVIDump.h
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2009-03-28 21:27:48 +00:00 |
BPFunctions.h
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More commenting and cleanup and added another BP Function.
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2009-04-06 18:20:28 +00:00 |
BPMemory.cpp
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Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
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2009-04-06 16:10:45 +00:00 |
BPMemory.h
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More commenting.
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2009-04-07 21:17:15 +00:00 |
BPStructs.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
BPStructs.h
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Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
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2009-04-05 10:49:19 +00:00 |
CPMemory.cpp
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Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
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2009-03-08 01:19:33 +00:00 |
CPMemory.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
Fifo.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
Fifo.h
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Allow for self shutdown from video plugins.
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2009-03-07 23:34:16 +00:00 |
HiresTextures.cpp
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really fix SOIL-related troubles, i think :p
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2009-05-08 16:41:08 +00:00 |
HiresTextures.h
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add missing file HiresTextures.h
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2009-05-07 18:46:07 +00:00 |
ImageWrite.cpp
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TGA Header Fix in Linux
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2009-02-17 22:23:06 +00:00 |
ImageWrite.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
IndexGenerator.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
IndexGenerator.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
LookUpTables.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
LookUpTables.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.h
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
NativeVertexWriter.cpp
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
OpcodeDecoding.cpp
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more build fixin'
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2009-02-28 23:02:46 +00:00 |
OpcodeDecoding.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PixelShaderGen.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
PixelShaderGen.h
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Did clean up of indirect texture look up and fixed some bugs related to indirect unit.
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2009-04-11 07:05:57 +00:00 |
PixelShaderManager.cpp
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A fix by baby.lueshi that fixes the problems with rev 3187
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2009-05-09 07:55:30 +00:00 |
PixelShaderManager.h
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Fix some problems :)
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2009-05-07 08:56:20 +00:00 |
Profiler.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Profiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
SConscript
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Move soil to external, this breaks windows build until deathroi will commit the windows part
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2009-05-08 09:31:57 +00:00 |
Statistics.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Statistics.h
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Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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2009-03-16 07:54:44 +00:00 |
TextureDecoder.cpp
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TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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2009-05-13 02:06:02 +00:00 |
TextureDecoder.h
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TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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2009-05-13 02:06:02 +00:00 |
VertexLoader.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
VertexLoader.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
VertexLoaderManager.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
VertexLoaderManager.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
VertexLoader_Color.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
VertexLoader_Color.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Normal.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Position.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_TextCoord.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexShaderGen.cpp
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
VertexShaderGen.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderManager.cpp
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Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
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2009-05-11 06:40:03 +00:00 |
VertexShaderManager.h
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Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
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2009-05-11 06:40:03 +00:00 |
VideoCommon.h
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
VideoState.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
VideoState.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFBConvert.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFBConvert.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
XFStructs.cpp
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
XFStructs.h
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |