dolphin/Source/Plugins/Plugin_VideoOGL/Src
nakeee db15121b5d Some cleanup Should affect windows tell me if it does
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 11:46:52 +00:00
..
Debugger namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
GUI Added not implemeted rendering backend chosing 2008-12-17 22:09:33 +00:00
Logging set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
OS set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
BPStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Config.h Added not implemeted rendering backend chosing 2008-12-17 22:09:33 +00:00
GLUtil.cpp Fix compile on osx 2008-12-18 21:40:50 +00:00
GLUtil.h Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
GLWindow.h Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
Globals.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Globals.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
ImageWrite.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
ImageWrite.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp forgot 2 files 2008-12-10 23:41:33 +00:00
OpcodeDecoding.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
PixelShaderManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
PixelShaderManager.h scons changes 2008-12-18 00:37:24 +00:00
Render.cpp Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
Render.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
SDLWindow.cpp SDLWindow also mainly for review 2008-12-18 10:30:20 +00:00
SDLWindow.h Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
TextureConverter.cpp GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P 2008-12-14 14:28:41 +00:00
TextureConverter.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureMngr.cpp GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P 2008-12-14 14:28:41 +00:00
TextureMngr.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoaderManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoaderManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Color.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Color.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Normal.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Normal.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Position.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Position.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_TextCoord.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShaderManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexShaderManager.h scons changes 2008-12-18 00:37:24 +00:00
WXGLWindow.cpp WXGL window 2008-12-18 10:52:06 +00:00
WXGLWindow.h Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
X11Window.cpp First trial in backend, compiles but not checked or enabled (mostly for general review) 2008-12-17 23:49:35 +00:00
X11Window.h Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
XFB.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFB.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m Fix compile on osx 2008-12-18 21:40:50 +00:00
main.cpp First trial in backend, compiles but not checked or enabled (mostly for general review) 2008-12-17 23:49:35 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
memcpy_amd.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
nGLUtil.cpp Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
nGLUtil.h Some cleanup Should affect windows tell me if it does 2008-12-19 11:46:52 +00:00
rasterfont.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00