dolphin/Source
degasus d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
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Android Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Core PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
DSPSpy Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
DSPTool Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
UnitTests Remove the min/max functions in CommonFuncs. 2014-05-29 21:44:41 -04:00
VSProps Redo commit 932945d480 2014-05-27 13:41:19 -07:00
CMakeLists.txt Fixes build if the build path has spaces in it. 2014-05-23 18:24:08 -05:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00