dolphin/Source/Plugins/Plugin_VideoOGL/Src
Pierre Bourdon 9deb63a312 Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
..
FramebufferManager.cpp ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
FramebufferManager.h ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
GLFunctions.cpp ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00
GLFunctions.h ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00
GLUtil.cpp Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." 2013-06-19 09:17:33 +02:00
GLUtil.h ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
Globals.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."" 2013-04-24 03:03:52 +02:00
PerfQuery.cpp Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better) 2013-08-14 23:18:00 +02:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
PostProcessing.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
PostProcessing.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
ProgramShaderCache.h ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
RasterFont.cpp Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
RasterFont.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Render.cpp Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
Render.h Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
SamplerCache.cpp OGL/SamplerCache: Treat lod_bias as a signed integer. 2013-07-22 18:24:56 +00:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
StreamBuffer.cpp ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00
StreamBuffer.h Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. 2013-07-27 00:40:16 +00:00
TextureCache.cpp Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
TextureCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.cpp ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
TextureConverter.h ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
VertexManager.cpp ogl: explain why pinned memory is disabled for index buffer 2013-08-20 19:09:55 +02:00
VertexManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
VideoBackend.h Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00
main.cpp properly clean up PerfQuery on OGL 2013-08-15 13:52:31 +02:00
main.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00