123 lines
2.6 KiB
C++
123 lines
2.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#ifndef PROGRAM_SHADER_CACHE_H_
|
|
#define PROGRAM_SHADER_CACHE_H_
|
|
|
|
#include "GLUtil.h"
|
|
|
|
#include "PixelShaderGen.h"
|
|
#include "VertexShaderGen.h"
|
|
|
|
#include "LinearDiskCache.h"
|
|
#include "ConfigManager.h"
|
|
|
|
namespace OGL
|
|
{
|
|
|
|
class SHADERUID
|
|
{
|
|
public:
|
|
VertexShaderUid vuid;
|
|
PixelShaderUid puid;
|
|
|
|
SHADERUID() {}
|
|
|
|
SHADERUID(const SHADERUID& r) : vuid(r.vuid), puid(r.puid) {}
|
|
|
|
bool operator <(const SHADERUID& r) const
|
|
{
|
|
if(puid < r.puid) return true;
|
|
if(r.puid < puid) return false;
|
|
if(vuid < r.vuid) return true;
|
|
return false;
|
|
}
|
|
|
|
bool operator ==(const SHADERUID& r) const
|
|
{
|
|
return puid == r.puid && vuid == r.vuid;
|
|
}
|
|
};
|
|
|
|
|
|
const int NUM_UNIFORMS = 19;
|
|
extern const char *UniformNames[NUM_UNIFORMS];
|
|
|
|
struct SHADER
|
|
{
|
|
SHADER() : glprogid(0) { }
|
|
void Destroy()
|
|
{
|
|
glDeleteProgram(glprogid);
|
|
glprogid = 0;
|
|
}
|
|
GLuint glprogid; // opengl program id
|
|
|
|
std::string strvprog, strpprog;
|
|
GLint UniformLocations[NUM_UNIFORMS];
|
|
u32 UniformSize[NUM_UNIFORMS];
|
|
|
|
void SetProgramVariables();
|
|
void SetProgramBindings();
|
|
void Bind();
|
|
};
|
|
|
|
class ProgramShaderCache
|
|
{
|
|
public:
|
|
|
|
struct PCacheEntry
|
|
{
|
|
SHADER shader;
|
|
bool in_cache;
|
|
|
|
void Destroy()
|
|
{
|
|
shader.Destroy();
|
|
}
|
|
};
|
|
|
|
typedef std::map<SHADERUID, PCacheEntry> PCache;
|
|
|
|
static PCacheEntry GetShaderProgram(void);
|
|
static GLuint GetCurrentProgram(void);
|
|
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
|
|
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
|
|
|
|
static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
|
|
static GLuint CompileSingleShader(GLuint type, const char *code);
|
|
|
|
static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
|
|
static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
|
|
static void UploadConstants();
|
|
|
|
static void Init(void);
|
|
static void Shutdown(void);
|
|
static void CreateHeader(void);
|
|
|
|
private:
|
|
class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
|
|
{
|
|
public:
|
|
void Read(const SHADERUID &key, const u8 *value, u32 value_size);
|
|
};
|
|
|
|
static PCache pshaders;
|
|
static PCacheEntry* last_entry;
|
|
static SHADERUID last_uid;
|
|
|
|
static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
|
|
static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
|
|
|
|
static GLintptr s_vs_data_size;
|
|
static GLintptr s_ps_data_size;
|
|
static GLintptr s_vs_data_offset;
|
|
static u8 *s_ubo_buffer;
|
|
static u32 s_ubo_buffer_size;
|
|
static bool s_ubo_dirty;
|
|
};
|
|
|
|
} // namespace OGL
|
|
#endif
|