dolphin/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu
dapetcu21 752afe178b Fixed wiimote shaking
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:44:01 +00:00
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Attachment Fixed wiimote shaking 2010-08-25 11:44:01 +00:00
EmuSubroutines.cpp New Wiimote Plugin: Give each real wiimote an individual thread.(eliminates multi-wiimote delay)(fixes issue 3037 for the new plugin) Fix a mem-leak in the input config dialog.(GCPad/NewWiimote) 2010-08-15 20:33:07 +00:00
Encryption.cpp New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments. 2010-04-29 18:51:04 +00:00
Encryption.h New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments. 2010-04-29 18:51:04 +00:00
MatrixMath.h 9/10-bit accelerometer data interleaved with buttons 2010-08-24 08:48:09 +00:00
Speaker.cpp Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
UDPTLayer.h 9/10-bit accelerometer data interleaved with buttons 2010-08-24 08:48:09 +00:00
WiimoteEmu.cpp Fixed wiimote shaking 2010-08-25 11:44:01 +00:00
WiimoteEmu.h Fixed wiimote shaking 2010-08-25 11:44:01 +00:00
WiimoteHid.h New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works. 2010-08-10 04:12:32 +00:00