dolphin/Source/Plugins/Plugin_WiimoteNew/Src
dapetcu21 752afe178b Fixed wiimote shaking
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:44:01 +00:00
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WiimoteEmu Fixed wiimote shaking 2010-08-25 11:44:01 +00:00
WiimoteReal Fix the shared data dir for the global build on linux. 2010-08-18 02:24:02 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
WiimoteConfigDiag.cpp New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works. 2010-08-10 04:12:32 +00:00
WiimoteConfigDiag.h Prevent Python from stripping off the final newline of the main(){} 2010-07-22 07:55:35 +00:00
WiimoteNew.cpp New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works. 2010-08-10 04:12:32 +00:00