..
W32Util
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
BPFunctions.cpp
DX11: Workaround for the default settings:
2010-06-13 20:19:53 +00:00
D3DBase.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DBase.h
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
D3DBlob.cpp
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DShader.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DTexture.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DTexture.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.h
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
DlgSettings.cpp
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
DlgSettings.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
EmuWindow.cpp
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
EmuWindow.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
FBManager.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
FBManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
GfxState.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
GfxState.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp
DX11: Introduce a StateManager class, might improve performance a little.
2010-06-18 23:33:07 +00:00
PixelShaderCache.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
Render.cpp
Marginally improve FPS counting logic in the video plugins.
2010-08-01 14:43:07 +00:00
TextureCache.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
TextureCache.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexManager.cpp
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
VertexManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
VertexShaderCache.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
main.cpp
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
2010-08-10 07:25:35 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
resource.h
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
resource.rc
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00