dolphin/Source/Core/VideoBackends/OGL
Ryan Houdek fd8757a64b Fix OpenGL 2.1 devices that support everything we need.
The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.

Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
2014-01-23 16:02:53 -06:00
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GLExtensions Fix OpenGL 2.1 devices that support everything we need. 2014-01-23 16:02:53 -06:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
FramebufferManager.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
GLUtil.cpp Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00
GLUtil.h OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
Globals.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
NativeVertexFormat.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
OGL.vcxproj fix windows build 2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters fix windows build 2014-01-17 16:01:17 +01:00
PerfQuery.cpp Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
PerfQuery.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
ProgramShaderCache.cpp OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
ProgramShaderCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Render.cpp OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
Render.h Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
SamplerCache.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
SamplerCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
StreamBuffer.cpp OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
StreamBuffer.h OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
TextureCache.cpp OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureCache.h OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureConverter.cpp OpenGL: drop UBO-workaround usage for efb2ram shaders 2014-01-05 09:52:26 +01:00
TextureConverter.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VertexManager.cpp OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
VertexManager.h OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
VideoBackend.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
main.cpp Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00
main.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00