.. |
BPMemory.cpp
|
Fixed "no newline at end of file" warnings issued by GCC 4.2.
|
2008-08-24 21:50:41 +00:00 |
BPMemory.h
|
More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
|
2008-09-20 14:43:10 +00:00 |
CPMemory.cpp
|
Move moving things around and preparing for the next step (cached vertexloaders).
|
2008-10-25 13:27:28 +00:00 |
CPMemory.h
|
Move moving things around and preparing for the next step (cached vertexloaders).
|
2008-10-25 13:27:28 +00:00 |
DataReader.h
|
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
|
2008-10-17 11:30:14 +00:00 |
Fifo.cpp
|
Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.
|
2008-11-24 19:31:49 +00:00 |
Fifo.h
|
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
|
2008-10-03 22:05:28 +00:00 |
LookUpTables.cpp
|
more gl plugin cleanup, code moving
|
2008-10-17 12:08:28 +00:00 |
LookUpTables.h
|
more gl plugin cleanup, code moving
|
2008-10-17 12:08:28 +00:00 |
NativeVertexFormat.h
|
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
|
2008-11-23 17:46:14 +00:00 |
OpcodeDecoding.h
|
Forgot some defines.
|
2008-08-21 17:57:26 +00:00 |
PixelShader.cpp
|
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
|
2008-11-02 05:07:14 +00:00 |
PixelShader.h
|
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
|
2008-10-22 20:54:40 +00:00 |
Profiler.cpp
|
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
|
2008-10-17 11:30:14 +00:00 |
Profiler.h
|
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
|
2008-10-24 23:08:46 +00:00 |
SConscript
|
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
|
2008-10-22 20:54:40 +00:00 |
Statistics.cpp
|
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
|
2008-10-22 20:54:40 +00:00 |
Statistics.h
|
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
|
2008-11-23 17:46:14 +00:00 |
TextureDecoder.cpp
|
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
|
2008-11-25 23:56:57 +00:00 |
TextureDecoder.h
|
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
|
2008-11-25 23:56:57 +00:00 |
VertexShader.cpp
|
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
|
2008-10-24 23:08:46 +00:00 |
VertexShader.h
|
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
|
2008-10-24 23:08:46 +00:00 |
VideoState.cpp
|
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
|
2008-10-25 15:53:43 +00:00 |
VideoState.h
|
Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
|
2008-08-30 12:11:25 +00:00 |
XFBConvert.cpp
|
Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned.
|
2008-10-16 08:11:03 +00:00 |
XFBConvert.h
|
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
|
2008-10-22 20:54:40 +00:00 |
XFMemory.cpp
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
XFMemory.h
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |