dolphin/Source/Core/InputCommon
Michael M d26c1ce24d Add hotplug support to DInput and XInput controller backends 2019-03-29 08:01:40 -05:00
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ControlReference Core/Host: Allow frontends to block inputs 2019-03-21 13:16:21 +01:00
ControllerEmu Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve 2019-03-05 23:37:00 +00:00
ControllerInterface Add hotplug support to DInput and XInput controller backends 2019-03-29 08:01:40 -05:00
CMakeLists.txt Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
GCAdapter.cpp Flatten GCAdapter function 2019-01-16 14:20:00 +01:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter_Android.cpp Use UICommon's game list code on Android 2018-06-06 17:34:07 +02:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
InputCommon.vcxproj.filters Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
InputConfig.cpp Load custom game IR values if they are not set 2019-01-23 17:16:32 -05:00
InputConfig.h ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
InputProfile.cpp Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
InputProfile.h Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00