dolphin/Source/Core
degasus c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
..
AudioCommon Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Common Merge pull request #2461 from lioncash/barrier 2015-05-27 13:21:14 +10:00
Core Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
DiscIO Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
DolphinQt Merge pull request #2390 from darkengine-io/new-qt 2015-05-25 23:45:21 -04:00
DolphinWX Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
InputCommon Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
UICommon Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
VideoBackends OGL: Always use sampler objects. 2015-05-29 14:03:03 +02:00
VideoCommon Merge pull request #2478 from degasus/fix_prefetching 2015-05-29 01:42:48 -04:00
CMakeLists.txt Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00